Touring Draenor with ZeteskRants

Touring Draenor with ZeteskRants

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Now we’re ready to tour Draenor. This time  I’ll be showcasing my Corrupted Dreadwing mount,   to continue the trend of matching the mount  to the continent we’re exploring.   We’re starting off in Ashran, which I’m told  was a pvp island, but I’ve never seen another   player on it whenever I visit. I don’t visit  often because there is no in game reason to,  

other than a few vendors and portals. I like the Ogre statues here, there are more   across Draenor which I’ll pass by on  the tour. It is also interesting to see   the mushrooms in the ocean, I think they  surround the entire continent here.   Warspear is the Horde base here,   where you can spend your crystals on mounts  like this one, and other cosmetics.   Nearby we see the ruins of the portal to Azeroth.  When I first played this expansion, the intro part  

in Tanaan Jungle before I got to my Garrison  confused me a little. For the longest time I   thought it was an instanced place I’d never be  able to visit again. It wasn’t until near the end   of the campaign story that I noticed it was right  here on the East side of Tanaan Jungle.  

There’s this strange green  fire wall that knocked me down,   I don’t know what it is or  what it is used for.   The Iron Harbour shows just how Garrosh’s  interference and the Iron Horde have   changed history here. We aren’t seeing the  completely uncorrupted version of Draenor   that is described in the books with Thrall’s  father Durotan during his childhood.   This version of Hellfire Citadel is  definitely much larger and uses a lot   more metal instead of stone compared  to the one we knew from Outland.   Fang’rila is an interesting place,  they have cat people with a mount or   two locked behind a special currency  that only drops in that area.  

The buildings of Zeth’Gol resemble the Horde  buildings we’re familiar with from Warcraft 3,   showing that not all the clans adopted  the Iron Horde mentality.   The palm trees of Gorgrond were unexpected,   but it does give the place more  of a primordial vibe.   We also get to see some above ground mushrooms and  some of those mushroom walker guys from Outland   here, but you can tell by the red colouration that  this is a different species of mushroom compared   to the blue and green ones found underwater, which  struggle to survive in Outland above water.  

They really did put a lot of  effort into making diverse   environments within the Gorgrond  zone, which I appreciate.   The northern area of Gorgrond has more of the Iron  Horde’s influence, and we can fly over the area   that represents the inside of the raid here. There’s also this excavation pit full of fast   respawning enemies, I remember going in circles  killing everything over and over again as part of   some currency or reputation grind, but I’ve  long since forgotten the specifics.  

A few more Gronn related creatures  are over here in the west,   as well as some water elementals.   Further west we transition to Frostfire Ridge, the  ancestral home of Thrall’s Frostwolf Clan.   Oh look, more of those underwater mushrooms!   Anyways, there’s some shamanistic looking  rocks around here in the lava pools,   and when we fly over this mountain, we can  see one of the giant Gronn skeletons. Gronn   can vary in size dramatically. Over in the  Bloodmaul Stronghold we can see some Ogronn,   which are more humanoid and tend to stand upright  in comparison to the knuckle walking Gronn.  

Bladespire Citadel is nearby, why  don’t we fly up and take a look?   They have a ramp leading up to a  guy rolling lava balls, not exactly   the most friendly place for visitors. If you look carefully, you’ll see a lavafall   going right into a village, I guess they  aren’t concerned about sulfurous gas.   You can even see the Gronn skeletons  on the map in certain areas.   Look in this ravine, just as you enter, you are  greeted by this cyclops Gronn skull staring back   at you, with its gaping jaw hung open as if  shocked to see you. And some people have setup  

tents in his ribcage, how rude. Well, not that rude I suppose.   Further East there’s another skeleton  that has tarps connecting his ribs so   he’s been made into a larger  dwelling. I keep saying he,   but I don’t know if Gronn have genders.  They probably do, since there are male  

and female Earth Elementals in this game, then  we should assume everything has genders.   Oh look, another skeleton!   And here’s the Zangar Sea, which is the flooded  oceanwater version of Zangarmarsh. Does that mean   that the lakes in Zangarmarsh are salt water? Is  the ocean on Draenor salt water? Who knows.   We do have a few of the blue green  mushrooms growing above water level,   which explains why a regularly underwater plant   is rigid enough to support its own  weight out of water in Outland.  

This burning tree caught my eye, then  I remembered it was a fire elemental   place in northern Nagrand. Back to exploring the Zangar Sea,   look at that sunset, and look at the  immense size of some of these mushrooms.   Can you imagine if such a large mushroom  was on Earth in real life? Taller than a   3 story building. I wouldn’t want those  growing too close to my house.   There are some more Ogronn in northern  Nagrand, and closeby we see Highmaul,   which is mostly absent from Outland, except for  a few fragments on the western space coast.   It has some really big Ogre statues, signifying  the intelligence and artisanship of the Ogres   above the Ogronn. The books implied that as  the curse of flesh shrank the races of Draenor,   the smaller ones used more teamwork and that led  to more ingenuity and technology. The Gronn barely  

did anything more than uproot a tree for a weapon.  The Ogronn have basic stone housing. The Ogres   have more intricate jewelry and statues. The Orcs  have advanced leatherworking and rope building,   as well as metalworking. Oh another giant skull, neat!   Continuing south, we can see Oshu’gun with fewer  symbols carved in the ground surrounding it. There   are still some, but the forest is much closer  to the crystal than it is in Outland.   Nearby we have some Draenei buildings, and  remember they are space alien squid faces,   they are not native to the Draenor planet.  

I got distracted by this spear in this skeleton,  this expansion had random treasures like that   in the overworld to collect. I don’t know  how anyone would collect them all without   a wiki. Maybe people combed the entire map  when the expansion first came out?   Here’s that covered city of Shattrath I promised  in the Outland video. Not much to see, since we   can’t go inside. The Auchindoun is here too,  with all its stained glass still intact.  

The architecture on these Draenei bridges is nice,   but let’s get a closer look  at Auchindoun, shall we?   I wonder how much of this is Draenei or  native Argus architecture, and how much   of it is influenced by the Naaru. Those polygonal  crystal beings who serve the capitol L Light.   Spires of Arak has these thorns which  resemble the ones on the border of   Terokkar Forest and Hellfire Peninsula  in Outland. They look healthier here,   but still very dry and sharp,  if that makes sense.   We have more mushrooms on the coast, and more  cat people near the middle of the zone.   Further south we see goblin influence,  they certainly work fast to get their   smoke pumping machines up and running. We can  see the remains of a crashed zeppelin.  

Don’t worry about the spires, I won’t forget  about them, this is just the scenic route.   The skybox changes can feel a bit abrupt  when flying, but when you’re on the ground   and enter the burning area, it makes  sense that you can’t see the mid day   sky as much through the smoke. Alright, up we go, to the spires,   these have Arakkoa architecture, built by the  flying bird people before they were mutated   and lost their ability to fly in Outland. There is a short story about that on the Blizzard   website. Clipping wings and banishing people  to the forest floor was their form of justice,   but during the story we find out the government  was corrupt and some of the banished ones had   useful knowledge and they weren’t evil,  some of them were more like political   exiles rather than actual criminals. Speaking of races getting mutated, if you played   Warcraft 3 and were wondering why the Draenei  there don’t have tentacle faces like the playable   ones in World of Warcraft, or if you remember  Akama from the Black Temple raid in Outland,   you might consider reading the Unbroken  short story. When Shattrath was attacked,  

the First Horde used chemical weapons, which  poisoned and mutated whoever survived the   attack. Slowly over months their hooves splintered  and their feet squished out like elephant feet,   just nubs on the ground. Their tentacles fell off,  their teeth fused together into a single plate,   their posture slouched with constant pain. They  lost their connection to the Light magic and the   Naaru. Their fingers became swollen and stretched.  Many of them lost their ability to speak and had  

to relearn it. Later, when they had children,  the babies were born with these mutations, just   like how newborn orcs who have never tasted demon  blood are born with green corrupted skin.   The Draenor version of Shadowmoon Valley  has roughly the same shape as in Outland,   but one look will show you how  dramatic the ecosystem is.   All these trees, grass, swamplands,  and clean rivers are plain to see.  

And around the Temple of Karabor, the  colourful blues and purples instead of   the Black Temple which replaced it after  Gul’dan sieged the Draenei there.   You can even stop by the Exarch’s Rise to see some   stained glass depictions related to  the Naaru and Draenei history.   Players who do pet battles might recognize  the location of Ashlei on the map,   as the easiest method of farming pet  battle experience. Her fight can be  

solo’d by a mechanical pandaren dragonling,  and includes one enemy which cannot damage you,   which means you can put in two level 1 pets  and get them massive experience gains.   Nearby we see Anguish Fortress, which I think  becomes an Alliance location in Outland.   When you’re flying around, you can sometimes  see the Spires of Arak in the distance.   Getting up high allows you some good views  of the tree canopy. I always like it when   trees are growing midway up maintains, it just  makes it feel slightly serene, even if it does   contrast with the burning forest nearby. Khadgar’s tower in this little mushroom ravine   I don’t think corresponds to anything in  Outland. Khadgar was one of Medihv’s students  

when the first portal was opened between  Outland and Azeroth, and during his fight   against Sargeras who was controlling Medihv  at the time, Khadgar was unnaturally aged.   Later on he somewhat inherits the powers of the  Guardian, but it is left somewhat vague.   For reference, the Guardian of Tirisfal was a  title as well as a ritual performed to grant   powers to a mage. When the Elves of Quel’thalas  and early human ancestors needed extra strength  

to fight the demons who remained wandering  Azeroth after the Sundering 10,000 years ago,   they grouped up and had six other mages  pour all their magical ability into one,   who was given the title. The power and title  were always handed down before the Guardian died,   eventually leading to Aegwynn, Medihv’s mom. The  council didn’t like the idea of a female Guardian,   but she got the power anyway, and secretly got  pregnant and infused the power into her fetus   instead of allowing the council to choose the next  Guardian. Then she fought the Avatar of Sargeras,  

who implanted part of his soul in her fetus,  which is how he could later control Medihv. The   Eye of Sargeras mentioned came from that  Avatar, who Aegwynn buried at the bottom   of the ocean in a tomb. Which was later  raised to the surface by Gul’dan during   the events of Warcraft 2, and revisited in  Warcraft 3 as well as World of Warcraft.

2024-10-19 22:11

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