Minecraft's Most Addicting Modpack is Back!

Minecraft's Most Addicting Modpack is Back!

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I am stranded on a floating island with  nothing more than a single tree and the   void below and the only way to escape is  to make the Stargate but it won't be easy.   Greg Tech - Create - realistic chemistry -  dangerous machineries and endless crafting   trees stand between me and freedom. We'll need  to spend hundreds of hours in Minecraft's most   addicting mod pack in order to beat it and  the entire time we'll be hoarding strange   ingots and chemicals so we're going to need  a storage solution that can handle it. Today   we're rushing through the entire early game  to unlock the power of applied energistics. Now normally in Minecraft you just go mining for  10 minutes and then you've got gold but here we've   got nothing but a tree and some grass. So how  in the world did we go from this: to this? Well   chopping trees is still the start and expanding  the islands we'd have room to catch more saplings   and build machines. Immediately though our starts  different to the old version of the pack because  

we no longer have to sieve dirt for stone.  Instead we can just explode it out of the grass   in infinite quantities. The true clicker game  experience. So here we are: the typical one   tree Sky Block start. Crooking leaves for worms  - using worms for string - using string for a bed   and making our first sieves. Our first sieving  target is gravel which we can actually make by  

destroying cobblestone with cobblestone. We  make a cobblestone hammer and can use that to   crush cobblestone into gravel and running gravel  through a sieve unlocks the first ores of the game   most importantly: iron. With iron unlocked we  actually have access to the Create Mod meaning   we can start pulling off some useful automation  most importantly cobblestone. But cobblegens need   lava which actually first needs water and that  we can get from extracting the juices out of   leftover saplings inside of an oak crucible. But  that takes a while so in the meantime I clicked  

in some more cobblestone and andesite but hammered  the cobblestone all the way down into dust which   left just enough time for the water to ooze out of  the baby trees and in my over excitement instead   of making an infinite source of water I used  one of the sources to convert a single dust   into a single clay block. And then I had to wait  all over again for another source block in order   to actually get the infinite water. You might  wonder to yourself why we need clay for lava   and don't worry it'll make sense soon but first we  really need bone meal which we can only get from   composting saplings. Did I mention I was playing  in peaceful mode? Also it turns out you need a ton   of saplings for just one single bone meal and we  need seven so it was off to the tree chopping land   for a while again and after two stacks of saplings  give or take we had seven bone meal and seven clay   balls which we could combine to create porcelain  clay. The porcelain clay can make a crucible that   gets hot enough to melt cobblestone into lava  after a while of course which gave us plenty more   time to move on with plan infinite cobblestone.  A regular cobblegen is slow and boring so instead  

what I'll do is use a gregtech hammer to mash two  copper ingots into one copper plate which is a   terrible ratio but it's what we've got and use  those plates to make a create mod pipe network   hooked up to a stone barrel. We now have to move  our lava and the only safe way way to do that is   with an iron bucket which we'll need more plates  for and thankfully here I remembered that the   create press lets you make one to one sheets for  a few early game metals including copper and iron   so I made sure to set one up. With cheaper sheets  we could easily make an iron bucket cuz of course   you need sheets for that and safely transport our  fresh lava to the stone barrel and make chutes to   automatically pull cobblestone out of them into a  storage drawer for automatic infinite cobblestone.  

Letting that build up I did some storage sorting  and even set up a Create super smelter so that   we wouldn't have to wait for things to smelt  in a furnace or use any fuel. I also let the   worms loose again so that we can make 20 more  sieves meshes in order to sieve 25 blocks at   once which I used on sand to get gems and sea life  and dust to get weirder gems, redstone, glowstone,   and sulfur all of which we need today. We're  closer to gold than ever before but gold needs   steel and so first we have to make a Primitive  Blast Furnace which means we need a massive amount   of clay and our only way of producing it is to  right click a barrel filled with water while   holding dust not wanting to do that one bucket at  a time I used fluid pipes to connect a bunch of   barrels to a cobblestone generator so we didn't  have to do this manually but this probably took   a lot longer than it needed to since I could have  just made a separate pump for this and it would   have gone way faster but if you think I learned  from my mistakes no cause I end up just adding   more barrels to this thing when I felt it was slow  and after way too long we did have a ton of stacks   of fire clay dust but before we could make the PBF  we need Greg Tech tools to to make screws and rods   and rings and other weird micro crafting parts  so I braced myself for the micro crafting grind. Using the new tools we could shape the dust  into raw bricks get those smelted and turn them   into fire brick blocks. Now we just needed some  wrought iron which is like iron but better and   surprisingly easy to get if not a bit annoying.  You just have to sizzle iron ingots on a campfire  

and they'll pop right off as wrought iron. More  like campfire iron if you know what I'm saying.   With a bunch more micro crafting we finally have  the PBF controller and all the fire bricks we're   going to need to make our first multiblock. The  Primitive Blast Furnace combines one wrought iron   and two charcoal over an agonizing 40 seconds to  create one ingot of steel and we're going to need   hundreds if not thousands of these ingots today  so it's really important I stock this thing up to   keep it producing. Now you might be thinking hey  wait why does steel turn into gold in this pack?   And it doesn't. Steel makes a machine that makes  gold which should mean that we're finally able to  

make the machine that makes the gold. No foolish  child we're trying to make a Kinetic Ore Factory,   which is a multiblock that requires input and  output ports and those require LV machine holes   and those require rubber coated wires and those  require a machine that takes glass. And for some   reason the developers of this pack made glass  gregified. Grind sand into quartz dust and then   mine gravel for flint then grind that into flint  dust separating the flint dust into tiny piles   of flint dust combine the quartz dust and the  tiny flint dust to make glass dust don't put   that into a furnace instead put it on a campfire  and that is the completely sane and logical way   to make one single block of glass but now that  we have the glass for an arboreal extractor,   the only tree it works on is jungle, for some  reason. I don't know. Which means it's finally   time to sieve up some dirt which explodes into  insane amounts of organic material like crops and   seeds but importantly saplings including jungle  the last things we needed were some micro crafted   Greg Tech parts and a few thermal series bits and  just like that we've gone from chopping trees to   draining them. Course one of these is really  really slow so I tediously made all the parts  

to make seven more of them connected them all to  the jungle tree and hooked them all together with   pipes so I wouldn't have to wait until all of  them filled up before I could take out a bucket   and make rubber out of it but finally we had the  last components for the LV machine holes we'd need   as rubber is easy to make from latex and after  a ton of steel smelting and wire crafting and   micro plating we had synthesized our our first LV  machine holes which we could turn into a kinetic   input port and an item output port. All the other  inputs and outputs we need could actually be kept   at ULV so they're pretty simple. So with just a  bit more Greg Tech crafting shenanigans we had   all the blocks and ports we needed to run this  Beast of a machine and after hooking up a ton of   water wheels we had all the stress units, RPMs,  and water throughput we needed to run this giant   brick eyesore. Not only does it have a chance  to double any crushed ores we put into it but   finally it unlocks for us gold and that means our  first steam engines. These beasts require loads   of heaters and tanks and I plan to fuel them  with charcoal from a tree farm. Originally I  

wanted to superheat the burners by blowing fans  into them to make the steam engine level 18 but   that consumed fuel so quick I couldn't produce  it fast enough so after way too long of trying   and failing to make it work I ended up making  two level 9 steam engines because it makes the   same effect. We have nearly 300,000 stress units  to work with basically for free at this point.   It's time to finally dive into early cobblestone  processing. I make 21 mechanical Crafters which   unlock the recipe for creates crushing wheels  and using three pairs of them I can make a   cobblestone-into-gravel and cobblestone-into-sand  crushing tower. For now I'll input the cobblestone   manually but in the future it'll be so easy  to make things automatic. And you know what   else can be easy? Video games with the help of my  sponsor Southern New Hampshire University. Yeah,  

that's right, a fully Accredited Online college  that offers a video game design degree. In it   you'll be learning from industry experts to build  skills and connections that can help you make your   dream games into a reality and potentially  even a career. I love programming and game   design and it's helped me make things today like  my Braincells SMP pack and I wanted to be able to   bring some of the joy of game design to you guys.  You'll even be learning four different programming   languages and one of them is Java the language  that Minecraft itself is written in. But don't   think this is just a stuffy programming class  no no no you'll be learning all sorts of topics   about game design like how to bring environments  and characters to life and how to create dynamic   and interesting challenges for your players. And  the support does not end at graduation as SNHU  

will be there to assist you in your postgraduate  job hunt. So if you're interested in additional   information about SNHU's game design degree go  to the link in the description or pinned comment:   snhu.edu/Dejo and fill out the form, it'll  even support the channel. And thank you to   SNHU for sponsoring this video. Back to  the madness. Now that pretty much all the  

ores and gems within our grasp is easily  accessible to us it's time we push for the   next tier of materials from the flint meshes.  But that's going to require us to power through Getting into Greg Tech however asks us to do  a lot -A LOT- of part crafting and having our   storage all over the place is going to make that  really hard. To fix that I can make an early   game storage solution using colossal chests and  Tom's Simple Storage. It's really easy to create   a colossal chest it just costs a ton of wood and I  can slap a Tom's Simple Storage crafting interface   right on top of it to give us full GUI storage  system support. It's a lot like the Matter Energy   System that we're going for for the goal of this  video so why not just settle with this? Well it   doesn't have autocrafting and there's a lot of  NBT issues with it so it is a super temporary   solution. But still all the crafting trees that  we're going to be subjected to later will be way   easier to handle and if you know Greg Tech you  know that before we can make any LV machines we   need LV circuits and they're a crafting tree  all of them themselves. Thankfully the only  

ingredient that we're actually completely missing  is sticky resin but we can make an infinite amount   of that really easily. Earlier I'd made a coke  oven multiblock to produce creosote that turns   wood into treated wood which we can use to make  two large barrels. One of the barrels is going   to hold my mycelial seeds from dirt sieving and  water to make infinite witch water and the other   will use that witch water and a sliitake spore to  duplicate the floors automatically. We can cook   those to get slime and cook slime to get sticky  resin. Otherwise we do need a lot of paper and   I only have like five sugar cane but thankfully  there's a multiblock that can duplicate sugar cane   completely for free so paper is well within our  grasp. But now the real work begins. LV circuits,   GO! We have to craft resin boards and then turn  them into printed boards with copper wire. We'll  

need glass tubes and steel bolts to make vacuum  tubes and resistors which require our sticky resin   and paper with a mix of charcoal dust and mashing  all those bits together with our bare hands next   us one LV circuit. Yeah, not a lot, and we're  going to need way more than that but these are   expensive for us especially the red alloy wires.  The boards alone take eight copper and the glass   tubes take enormous amounts of glass to produce in  large quantities but thankfully there will be LV   machines that are going to make these way easier  to make that being said all of those machines   require more than one circuit so the first LV  circuit grind begins. Plates, glass, resin, I'm  

crafting everything until we have a healthy nest  egg of 10 circuits that we can use for machines   to our heart's desires. And our heart desires  electricity! Thankfully this is where those beefy   steam engines really come out to play because  we can use enormous amounts of RPM and stress   units on a generator coil to create our first  electricity production. I use our first circuit   on a carbon brushes block that will connect to the  generator coil then I need to surround them with   special magnets which are easy enough to make  since they only take stone and magnetite dust,   an ore that we have plenty of access to from  gravel sieving. So super quickly we have our first   spot of FE being generated. FE is, uh, modded  electricity, if you don't know. That being said  

it's not a lot. Thankfully making a new create mod  machine called an Energizer we can charge diamonds   and gold and use those with the basic magnets  to turn them into fluxated magnets, which is two   tiers above the regular ones we were just using  and it pushes our power gen well over 1,000 but   I was locked right in so I grinded out two more  coil setups pushing our power generation to nearly   4,000 FE a tick. Thing is, Greg Tech is too good  for FE based power so we have to make a converter   in order to actually use it which needs the  first tier of superconductor wiring soul infused   ingots which is an alloy of soul sand and invar.  Thankfully we already have the means for invar   since we have nickel dust from the ore Factory and  iron is the only other ingredient. We can use the   witch water from our sliitake farm to make sand  into soul sand and then use a Create fan behind   a soulfire to turn sand into soul sand for free.  Soul steel ingots become a really easy craft but  

sadly their wiring is quite expensive. Remember,  I still need to use one one plate for one wire and   these guys don't work in the mechanical press so  it's two entire ingots for one single wire. But,   with our new converter in hands, we have access  to a machine that will cut the cost of wires by   a factor of four! First up though we need a  few more components, including magnetic rods,   and not wanting to waste redstone to actually  magnetize them I make our very first Greg Tech   Machine. The Polarizer. It'll magnetize my rods  automatically. We can now make the first of the   electric motors of the game which are needed for  the wiremill, a machine that can turn one ingot   into two wires. An amazing upgrade! We can also  make the first electric pistons to make a bender,  

which can finally make one to one sheets of  all metals. No more two steel one plate. Oh   my God we're free. But we're not done yet we have  a circuit nest egg and I'm going to spend them. We   craft the Lathe for cheaper rods and even make it  all the way to the LV assembler we needed yeah we   already have access to buckets of new recipes and  tech tiers including the coveted flint mesh. And   with flint meshes in hand the quest can begin for  the most important multiblock in the entire game:   The Electric Blast Furnace. Oh the EBF, the  sweet Muse of Greg Tech. We need to advance into  

the MV tier of technology in order to unlock  applied energistics and like LV used steel,   MV uses aluminum a metal that's so unlike  other girls it requires the heat of an EBF   with cupronickle coils to smelt it and if you  don't like the way I pronounce cupronickle,   then please leave a detailed comment about  how I am on intelligent below. If you're   not familiar with the EBF it's an upgradable  multiblock that uses special heating coils in   order to smelt resources. We're going to need  it for every metal in the game going forward,   pretty much. Right now the only coils we have  access to is the cupronickle coils which is the  

lowest tier of heat and will require a huge amount  of cupronickle wire, bronze foil, and liquid tin   alloy. As you might have guessed we'll need to  alloy copper and nickel to make cupronickle.   Although copper is plentiful the or factory  doesn't make a load of nickel but here's what   those flint meshes I made earlier come into play.  I can haunt cobblestone into blackstone and then   I make a new machine called a Macerator that'll  crush the blackstone into crushed blackstone which   we can sieve over the flint meshes and produce  loads of nickel ore, which is going to give us   way more than we ever had access to. We'll  need another new machine, the Alloy Smelter,   to smelt the cupronickle ingots and we'll actually  be turning those into 2x wires instead of 1x. I'll  

also get to use our new bender on bronze plates  to turn them into bronze foil. The last thing   we need is liquid tin alloy which is a lot more  of a pain to get. The actual Ingot is easy, egg   tin and iron and an alloy smelter, but melting it  down is where it hurts. We need an Extractor which   requires the dubious electric pump, a micro part  that sends shivers down any Greg Tech player spine   to make. I mean just just look at all the steps  you have to do to make one of these by hand it  

is such a pain. But our reward is a machine that  can finally melt down ingots and blocks including   our tin alloy with all the ingredients we can now  make the first of our coils inside of an assembler   (told you it was important) and we'll need to make  16 coils to support one EBF. While the coils craft   we still have to make heat resistant invar blocks  so it's time to bend, lathe, and wrench those   invar ingots into dozens of new shapes to make all  the plating blocks we need. Most of the inputs and   outputs we already have but a noteworthy one  is the energy port. We've gotten to the point   where our multiblocks now need electrical power  to function and I have to admit I've kind of   buried the lead on something. Aluminum requires MV  power to be smelted but we only have access to LV  

ports and converters and to make the MV ones  we need aluminum anyways. So...are we stuck?   Well obviously not the video hasn't ended.  Multiblocks are special in the fact that they   can be overclocked having two ports of the same  energy tier results in a power level one tier   above them for an increased energy cost so all  I need are two LV ports and we'll be swimming in   MV power. Finally our first beautiful EBF can  be instructed full of MV power and beautiful  

coils though I feel like I'm kind of forgetting  something...oh right I don't have any aluminum.   So I sieve sand on flint meshes for raw sapphire  ores that we can crush into dirty sapphire dust   and clean inside of a cauldron. Then by making  an Electrolyzer we can separate the aluminum   and oxygen just out of it giving us access to  a decent supply of aluminum and honestly a huge   amount of oxygen which we can use later for better  steel production. But for now we're popping the  

aluminum dust inside of the blast furnace and  watching as it consumes just an insane amount   of power and emits just a Godly glow. The aluminum  is going to take a good while to smelt so I take   some time to make some high storage fluid cells  from thermal in order to store ridiculous amount   of oxygen because we're going to need the space.  For a moment, it actually kind of seems like our   goal was becoming close. I mean we're on the  barrier of medium voltage and realistically it   was only a matter of time and circuits yeah  applied energistics needs a huge amount of   circuits to do anything meaningful since they're  used in the storage cell crafting recipes. And,   we'll need MV circuits for a few required MV  machines and at this stage one MV circuit needs   three LV ones, a price that we cannot afford  but on the horizon of invention is a machine   so powerful that it can reduce the crafts of  circuits to remarkably low costs. And if we're  

truly going to get back to where we were in  the last series we have to get our hands on But first we do actually have to get our hands  on medium voltage circuits which require new   resources entirely like gallium arsenide and new  circuit boards. The gallium arsenide isn't hard at   all. I make a centrifuge to extract arsenic dust  from realgar and a mixer to combine the arsenic   with gallium that we got from the ore factory  earlier. The circuit boards however are a bit   more of a headache as from now on we'll need  special acids to complete each board and first   up on the acid train is sodium persulfate. Get  ready for some realistic chemistry. The path to   sodium persulfate has me crafting four chemical  reactors and giving them their own power line   since they're going to be our first semi-automatic  processing we combine sulfur and oxygen to make   sulfur dioxide and then combine that with more  oxygen to make sulfur trioxide. And what's better  

than sulfur trioxide? Wet sulfur trioxide, which  is also known as sulfuric acid. Fun to play with,   not to eat. We can now dunk some salt inside of  our new sulfuric acid mixture to create sodium   bisulfate dust which is almost useful it needs  to be electrolyzed first to be turned into liquid   sodium persulfate. And now that we have the acid  we need we actually need the board to etch which   is also a really easy product just combining  some wood pulp and glue in an assembler and we   are right there. Using some silver foil the tasty  sodium persulfate and our new circuit boards, we   can make our tier 2 MV level circuit boards. Now  with a dash of gallium arsenide, a pinch of copper   wire, and a drop of liquid glass, we can make the  diodes required for medium voltage circuits. So  

what are we actually going to do with our first  MV circuits? Make an LV machine of course. The   circuit assembler is that Godly powerful machine  I talked about earlier but because of its absolute   insanity and the way that it can reduce cost  for you it actually costs circuits one tier   above itself to craft but it's so worth it. You  see, each tier of technology have three tiers   of circuits themselves. So at LV there's three  circuits. At MV there's three circuits and so   on and so forth each tier of circuit is cheaper  and more efficient than the last but requiring   higher tier machinery and crafting materials and  that's where the circuit assembler comes in. But   that's only half the battle. We need to create  actual circuit chips in order to get the tier   2 LV and MV circuits and that requires silicon  boule processing which is going to take us deep   into the throws of medium voltage the silicon  boules however take actual real life minutes to   smelt so I get those started immediately by making  an arc smelter to smelt glass directly from sand   using oxygen, crushing that into glass dust,  and centrifuging it into silicon dioxide dust   and then EBF'ing that with some gallium arsenide  to create the boules. In order to process them  

into circuits though we'll need two machines: an  MV laser engraver and an MV cutter which is going   to require us to progress so deep into medium  voltage that you're going to forget what we're   even doing. Our work is cut out for us. And so the  time for medium voltage arrives. In LV the super   conductor we used were easy to make soul steel  but MV asks for signalum which is overall cheap   to make but requires absolutely ages in a blast  furnace to smell a single ingot. I got impatient   while waiting and opted to just make a single amp  ME converter rather than a 4 amp one which will   bite me in the butt later but it works for now  to power an electrolyzer that I immediately make   so that we can turn ruby dust into aluminum and  chromium which is an extremely important material   for vanadium steel. If you've ever rushed applied  energistics like myself vanadium steel is going to   send shivers down your spine. A material that is  absolutely required to make an MV cutter and has   its own tech path to achieve. See not only do we  need chromium but we need vanadium which must be  

extracted from vanadium magnetite ore, a resource  we could only extract through iron tier sieving.   It's time to create the medium voltage assembler  and not only is it the upgraded tier of the LV   assembler so it's faster and unlocks new resources  but it actually actually has a secret use that   makes it one of the best blocks in the entire  pack. (More on that later though.) Luckily we   have loads of aluminum copper wires and circuit so  the assembler actually comes in somewhat cheaply   and we begin to craft our new iron meshes. And  that secret use? Well, obtaining the MV assembler   unlocks the rocket boots in the shop which once  charged grant us full creative mode flight which   makes moving around our void world so much easier  than before and actually catches us up to our   second to last episode of this pack. We really  are approaching the final rush now. But back  

to vanadium steel land we'll need an MV mixer so I  can make one that actually uses RPM and EU instead   of just EU which is actually cheaper to craft and  a lot faster. It does kind of mean I have to route   stress units around and make our MV line look  a bit ugly but it's a price I'm willing to pay.   Now we can sieve gravel on top of iron meshes to  get a hold of vanadium magnetite ore which we can   crush and then centrifuge to separate the vanadium  dust. Combining that with chromium and steel dust   in our new mixer to produce the vanadium steel  compound we have finally been working towards.   Naturally this takes ages to smell so through the  power of editing the vanadium steel is already   done and we can finally make the buzz saw needed  for the advanced cutter. It needs a fluid to use  

inside of it and we can make a Distillery at LV  to get distilled water which runs a bit faster   than regular water. Now finally we can process  down those silicon boules I crafted ages ago.   We can now cut the silicon boules into silicon  wafers and then engrave those wafers with the   laser engraver with different colored lenses is  to turn them into different circuit wafers. I've   already grabbed a ruby lens earlier on in order  to inscribe ILC wafers and then the ILC wafers go   back into the cutter to produce final IC chips.  And with those integrated circuit chips we can  

make the ultra cheap tier 2 LV and MV circuits  that are absolutely going to supercharge the We are finally right on the horizon of applied  energistics. We've progressed all the way into   medium voltage, obtained creative flight, mastered  the create mod, and now have the cheapest low   voltage and medium voltage circuits that we're  going to have access to for a long time. But   applied energistics is still locked behind a metal  so elusive we currently have no way of smelting   it: silicon. Silicon ingots require a kanthal tier  blast furnace and have new and strange properties   we haven't even encountered yet but let's start  with kanthal coils, the first step to silicon   ingots. They need that chromium I was talking  about earlier and we're running low on that   but luckily I rubbed my last few functional brain  cells together and remembered that I can actually   use deployers to sieve for me and use item  collectors to pick up all the loot so getting a   load more ruby ore was actually pretty convenient  we can now mix chromium aluminum and iron to   create kanthal dust, which requires high voltage  power to smelt. So it's time to use those new  

circuit wafers we've got in order to create two  MV power hatches to overclock our EBF's to high   voltage. And since we're now at that stage of the  game where we're going to need more and more and   more and more ingots which take longer and longer  and longer to smelt I make another Electric Blast   Furnace. Unfortunately we lack sufficient power to  run two high voltage EBF''s at once so it's time   to give our power supply a big boost. In order to  upgrade our magnets though we're going to need a  

higher tier of ore factory, The Electrokinetic  Ore Factory. The EKOF is a steel behemoth and   it takes nearly 200 ingots of the stuff. Luckily  we can make steel on the EBF with wrought iron   and oxygen way faster than the Primitive Blast  Furnace and I am not going to make you watch me   craft the frankly excessive amounts of decorative  and functional blocks we need so, *SNAP* hey look   at that as expensive as it was we have ourselves  a fully functioning Electrokinetic Ore Factory   complete with distilled water, power inputs, and  create mod RPM! This is a massive upgrade having   the time it takes to process all the ores that we  can and unlocking entirely new processing lines.   Most importantly we now have access to neodymium  which is probably the slowest resource I have   to produce since it takes multiple machines of  processing and all of them just take forever so   in the mean time I sieve down dust on flint meshes  for skystone dust in order to create an alloy that   we'll need for spplied energistics called Star  Steel. Still, after an extremely long time -like,   long enough that I made two more steam engines  for fun- we have enough neodymium to make a full   12 neodymium magnet array to upgrade our power  supply. We drastically increase our stress unit  

requirements but also push our FE production  efficiency to 90% And plugging it into our   EBF's it's...not enough power? At least I thought  it wasn't enough power. Actually I didn't have   enough amperage which is a part of the "Realistic  Energy System" that Greg Tech adds and I don't   have time to explain realistic electricity to  you so here's the entire Wikipedia page for an   amperage. I hope that helps but basically I just  made more converters and it made my EBF's work,   which gives us all the speed and all the power  that we need to smelt those kanthal ingots.   However when kanthal is smelted in an EBF it comes  out Blazing Red Hot and completely unusable so I   have to turn my blocky little hands as I rush the  half molten ingots into a chemical bath that'll   cool them down into usable materials. Side note,  this makes melting kanthol take even longer. The   actual coil making process though isn't really bad  and I end up just going the full mile to make all   the coils needed to upgrade both of our EBF's  for convenience sake. With kanthal coils within   our grubby little hands we have the power to melt  down silicon. Now, smelting silicon dust directly  

takes years but there's an alternative method that  has us smelting silicon dioxide dust which we get   from glass processing and carbon dust which we  get from diamond electrolysis, and that smelts   into silicon ingots considerably faster. Much like  their required coil, silicon ingots come out red   hot so just know that for every ingot I use I have  to dump it in this stupid chemical bath it takes   way too long. But finally with silicon ingots at  hand we have progressed far enough into greg tech   to have access to all the machines we'll need to  create applied energistics. Time to create these   circuit presses. Inside of a forming press I can  combine the star steel I made earlier with gold,   silicon, diamond, and certus quartz crystals  to make various applied energistics circuit   presses. To actually use the circuit presses  though, we'll need to use an alloy smelter and  

since there are four of them I craft up three more  alloy smelters so we can run all four of them at   once and I decide on making a stack of each of the  raw circuits. If you know applied energistics then   you'll know we're going to need oogles and boogles  more silicon circuits than any of the other ones   since to turn a raw circuit into a proper circuit  we need to combine one with a silicon circuit. So   if you thought I was free from silicon processing,  HA! NEVER! After some time though we have every   type of applied energistics circuit at our  disposal and now we can begin to create the   EM system that we have been dreaming about for so  long. We create fluix crystals to mill into fluix  

cables and create an energy acceptor, a block  that converts FE into AE power and begin using   our new circuits to create a terminal to access  items and a disc drive to store them in and also   don't-don't tell anybody but I do disable the AE  channels because I absolutely hate that feature   with all of my heart with cables, an acceptor,  a disc drive, and gameplay mechanics turned,   off we finally have the bones of an ME system  set up all we need is the item cells used to   digitally store our many many many things, and  since we have so much access to easy circuits I   am able to make a ton of 1K, 4K, and even 16k  storage parts, slotting them into cheap cheap   cheap cell housings with one fell swoop of an axe  I can pop our colossal chest like a pinata and use   a magnet to drag all the items towards our new  super small-on-the-outside large-on-the-inside   item storage system! From nothing more than a  tree on some dirt we have achieved the pinnacle   technology of item management and storage. So  thanks for making it this far in the video,   and if you're ready for the return of Star  Technology, you know what to do. [Music]

2024-11-13 11:12

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