Minecraft's Most Addicting Modpack is Back!
I am stranded on a floating island with nothing more than a single tree and the void below and the only way to escape is to make the Stargate but it won't be easy. Greg Tech - Create - realistic chemistry - dangerous machineries and endless crafting trees stand between me and freedom. We'll need to spend hundreds of hours in Minecraft's most addicting mod pack in order to beat it and the entire time we'll be hoarding strange ingots and chemicals so we're going to need a storage solution that can handle it. Today we're rushing through the entire early game to unlock the power of applied energistics. Now normally in Minecraft you just go mining for 10 minutes and then you've got gold but here we've got nothing but a tree and some grass. So how in the world did we go from this: to this? Well chopping trees is still the start and expanding the islands we'd have room to catch more saplings and build machines. Immediately though our starts different to the old version of the pack because
we no longer have to sieve dirt for stone. Instead we can just explode it out of the grass in infinite quantities. The true clicker game experience. So here we are: the typical one tree Sky Block start. Crooking leaves for worms - using worms for string - using string for a bed and making our first sieves. Our first sieving target is gravel which we can actually make by
destroying cobblestone with cobblestone. We make a cobblestone hammer and can use that to crush cobblestone into gravel and running gravel through a sieve unlocks the first ores of the game most importantly: iron. With iron unlocked we actually have access to the Create Mod meaning we can start pulling off some useful automation most importantly cobblestone. But cobblegens need lava which actually first needs water and that we can get from extracting the juices out of leftover saplings inside of an oak crucible. But that takes a while so in the meantime I clicked
in some more cobblestone and andesite but hammered the cobblestone all the way down into dust which left just enough time for the water to ooze out of the baby trees and in my over excitement instead of making an infinite source of water I used one of the sources to convert a single dust into a single clay block. And then I had to wait all over again for another source block in order to actually get the infinite water. You might wonder to yourself why we need clay for lava and don't worry it'll make sense soon but first we really need bone meal which we can only get from composting saplings. Did I mention I was playing in peaceful mode? Also it turns out you need a ton of saplings for just one single bone meal and we need seven so it was off to the tree chopping land for a while again and after two stacks of saplings give or take we had seven bone meal and seven clay balls which we could combine to create porcelain clay. The porcelain clay can make a crucible that gets hot enough to melt cobblestone into lava after a while of course which gave us plenty more time to move on with plan infinite cobblestone. A regular cobblegen is slow and boring so instead
what I'll do is use a gregtech hammer to mash two copper ingots into one copper plate which is a terrible ratio but it's what we've got and use those plates to make a create mod pipe network hooked up to a stone barrel. We now have to move our lava and the only safe way way to do that is with an iron bucket which we'll need more plates for and thankfully here I remembered that the create press lets you make one to one sheets for a few early game metals including copper and iron so I made sure to set one up. With cheaper sheets we could easily make an iron bucket cuz of course you need sheets for that and safely transport our fresh lava to the stone barrel and make chutes to automatically pull cobblestone out of them into a storage drawer for automatic infinite cobblestone.
Letting that build up I did some storage sorting and even set up a Create super smelter so that we wouldn't have to wait for things to smelt in a furnace or use any fuel. I also let the worms loose again so that we can make 20 more sieves meshes in order to sieve 25 blocks at once which I used on sand to get gems and sea life and dust to get weirder gems, redstone, glowstone, and sulfur all of which we need today. We're closer to gold than ever before but gold needs steel and so first we have to make a Primitive Blast Furnace which means we need a massive amount of clay and our only way of producing it is to right click a barrel filled with water while holding dust not wanting to do that one bucket at a time I used fluid pipes to connect a bunch of barrels to a cobblestone generator so we didn't have to do this manually but this probably took a lot longer than it needed to since I could have just made a separate pump for this and it would have gone way faster but if you think I learned from my mistakes no cause I end up just adding more barrels to this thing when I felt it was slow and after way too long we did have a ton of stacks of fire clay dust but before we could make the PBF we need Greg Tech tools to to make screws and rods and rings and other weird micro crafting parts so I braced myself for the micro crafting grind. Using the new tools we could shape the dust into raw bricks get those smelted and turn them into fire brick blocks. Now we just needed some wrought iron which is like iron but better and surprisingly easy to get if not a bit annoying. You just have to sizzle iron ingots on a campfire
and they'll pop right off as wrought iron. More like campfire iron if you know what I'm saying. With a bunch more micro crafting we finally have the PBF controller and all the fire bricks we're going to need to make our first multiblock. The Primitive Blast Furnace combines one wrought iron and two charcoal over an agonizing 40 seconds to create one ingot of steel and we're going to need hundreds if not thousands of these ingots today so it's really important I stock this thing up to keep it producing. Now you might be thinking hey wait why does steel turn into gold in this pack? And it doesn't. Steel makes a machine that makes gold which should mean that we're finally able to
make the machine that makes the gold. No foolish child we're trying to make a Kinetic Ore Factory, which is a multiblock that requires input and output ports and those require LV machine holes and those require rubber coated wires and those require a machine that takes glass. And for some reason the developers of this pack made glass gregified. Grind sand into quartz dust and then mine gravel for flint then grind that into flint dust separating the flint dust into tiny piles of flint dust combine the quartz dust and the tiny flint dust to make glass dust don't put that into a furnace instead put it on a campfire and that is the completely sane and logical way to make one single block of glass but now that we have the glass for an arboreal extractor, the only tree it works on is jungle, for some reason. I don't know. Which means it's finally time to sieve up some dirt which explodes into insane amounts of organic material like crops and seeds but importantly saplings including jungle the last things we needed were some micro crafted Greg Tech parts and a few thermal series bits and just like that we've gone from chopping trees to draining them. Course one of these is really really slow so I tediously made all the parts
to make seven more of them connected them all to the jungle tree and hooked them all together with pipes so I wouldn't have to wait until all of them filled up before I could take out a bucket and make rubber out of it but finally we had the last components for the LV machine holes we'd need as rubber is easy to make from latex and after a ton of steel smelting and wire crafting and micro plating we had synthesized our our first LV machine holes which we could turn into a kinetic input port and an item output port. All the other inputs and outputs we need could actually be kept at ULV so they're pretty simple. So with just a bit more Greg Tech crafting shenanigans we had all the blocks and ports we needed to run this Beast of a machine and after hooking up a ton of water wheels we had all the stress units, RPMs, and water throughput we needed to run this giant brick eyesore. Not only does it have a chance to double any crushed ores we put into it but finally it unlocks for us gold and that means our first steam engines. These beasts require loads of heaters and tanks and I plan to fuel them with charcoal from a tree farm. Originally I
wanted to superheat the burners by blowing fans into them to make the steam engine level 18 but that consumed fuel so quick I couldn't produce it fast enough so after way too long of trying and failing to make it work I ended up making two level 9 steam engines because it makes the same effect. We have nearly 300,000 stress units to work with basically for free at this point. It's time to finally dive into early cobblestone processing. I make 21 mechanical Crafters which unlock the recipe for creates crushing wheels and using three pairs of them I can make a cobblestone-into-gravel and cobblestone-into-sand crushing tower. For now I'll input the cobblestone manually but in the future it'll be so easy to make things automatic. And you know what else can be easy? Video games with the help of my sponsor Southern New Hampshire University. Yeah,
that's right, a fully Accredited Online college that offers a video game design degree. In it you'll be learning from industry experts to build skills and connections that can help you make your dream games into a reality and potentially even a career. I love programming and game design and it's helped me make things today like my Braincells SMP pack and I wanted to be able to bring some of the joy of game design to you guys. You'll even be learning four different programming languages and one of them is Java the language that Minecraft itself is written in. But don't think this is just a stuffy programming class no no no you'll be learning all sorts of topics about game design like how to bring environments and characters to life and how to create dynamic and interesting challenges for your players. And the support does not end at graduation as SNHU
will be there to assist you in your postgraduate job hunt. So if you're interested in additional information about SNHU's game design degree go to the link in the description or pinned comment: snhu.edu/Dejo and fill out the form, it'll even support the channel. And thank you to SNHU for sponsoring this video. Back to the madness. Now that pretty much all the
ores and gems within our grasp is easily accessible to us it's time we push for the next tier of materials from the flint meshes. But that's going to require us to power through Getting into Greg Tech however asks us to do a lot -A LOT- of part crafting and having our storage all over the place is going to make that really hard. To fix that I can make an early game storage solution using colossal chests and Tom's Simple Storage. It's really easy to create a colossal chest it just costs a ton of wood and I can slap a Tom's Simple Storage crafting interface right on top of it to give us full GUI storage system support. It's a lot like the Matter Energy System that we're going for for the goal of this video so why not just settle with this? Well it doesn't have autocrafting and there's a lot of NBT issues with it so it is a super temporary solution. But still all the crafting trees that we're going to be subjected to later will be way easier to handle and if you know Greg Tech you know that before we can make any LV machines we need LV circuits and they're a crafting tree all of them themselves. Thankfully the only
ingredient that we're actually completely missing is sticky resin but we can make an infinite amount of that really easily. Earlier I'd made a coke oven multiblock to produce creosote that turns wood into treated wood which we can use to make two large barrels. One of the barrels is going to hold my mycelial seeds from dirt sieving and water to make infinite witch water and the other will use that witch water and a sliitake spore to duplicate the floors automatically. We can cook those to get slime and cook slime to get sticky resin. Otherwise we do need a lot of paper and I only have like five sugar cane but thankfully there's a multiblock that can duplicate sugar cane completely for free so paper is well within our grasp. But now the real work begins. LV circuits, GO! We have to craft resin boards and then turn them into printed boards with copper wire. We'll
need glass tubes and steel bolts to make vacuum tubes and resistors which require our sticky resin and paper with a mix of charcoal dust and mashing all those bits together with our bare hands next us one LV circuit. Yeah, not a lot, and we're going to need way more than that but these are expensive for us especially the red alloy wires. The boards alone take eight copper and the glass tubes take enormous amounts of glass to produce in large quantities but thankfully there will be LV machines that are going to make these way easier to make that being said all of those machines require more than one circuit so the first LV circuit grind begins. Plates, glass, resin, I'm
crafting everything until we have a healthy nest egg of 10 circuits that we can use for machines to our heart's desires. And our heart desires electricity! Thankfully this is where those beefy steam engines really come out to play because we can use enormous amounts of RPM and stress units on a generator coil to create our first electricity production. I use our first circuit on a carbon brushes block that will connect to the generator coil then I need to surround them with special magnets which are easy enough to make since they only take stone and magnetite dust, an ore that we have plenty of access to from gravel sieving. So super quickly we have our first spot of FE being generated. FE is, uh, modded electricity, if you don't know. That being said
it's not a lot. Thankfully making a new create mod machine called an Energizer we can charge diamonds and gold and use those with the basic magnets to turn them into fluxated magnets, which is two tiers above the regular ones we were just using and it pushes our power gen well over 1,000 but I was locked right in so I grinded out two more coil setups pushing our power generation to nearly 4,000 FE a tick. Thing is, Greg Tech is too good for FE based power so we have to make a converter in order to actually use it which needs the first tier of superconductor wiring soul infused ingots which is an alloy of soul sand and invar. Thankfully we already have the means for invar since we have nickel dust from the ore Factory and iron is the only other ingredient. We can use the witch water from our sliitake farm to make sand into soul sand and then use a Create fan behind a soulfire to turn sand into soul sand for free. Soul steel ingots become a really easy craft but
sadly their wiring is quite expensive. Remember, I still need to use one one plate for one wire and these guys don't work in the mechanical press so it's two entire ingots for one single wire. But, with our new converter in hands, we have access to a machine that will cut the cost of wires by a factor of four! First up though we need a few more components, including magnetic rods, and not wanting to waste redstone to actually magnetize them I make our very first Greg Tech Machine. The Polarizer. It'll magnetize my rods automatically. We can now make the first of the electric motors of the game which are needed for the wiremill, a machine that can turn one ingot into two wires. An amazing upgrade! We can also make the first electric pistons to make a bender,
which can finally make one to one sheets of all metals. No more two steel one plate. Oh my God we're free. But we're not done yet we have a circuit nest egg and I'm going to spend them. We craft the Lathe for cheaper rods and even make it all the way to the LV assembler we needed yeah we already have access to buckets of new recipes and tech tiers including the coveted flint mesh. And with flint meshes in hand the quest can begin for the most important multiblock in the entire game: The Electric Blast Furnace. Oh the EBF, the sweet Muse of Greg Tech. We need to advance into
the MV tier of technology in order to unlock applied energistics and like LV used steel, MV uses aluminum a metal that's so unlike other girls it requires the heat of an EBF with cupronickle coils to smelt it and if you don't like the way I pronounce cupronickle, then please leave a detailed comment about how I am on intelligent below. If you're not familiar with the EBF it's an upgradable multiblock that uses special heating coils in order to smelt resources. We're going to need it for every metal in the game going forward, pretty much. Right now the only coils we have access to is the cupronickle coils which is the
lowest tier of heat and will require a huge amount of cupronickle wire, bronze foil, and liquid tin alloy. As you might have guessed we'll need to alloy copper and nickel to make cupronickle. Although copper is plentiful the or factory doesn't make a load of nickel but here's what those flint meshes I made earlier come into play. I can haunt cobblestone into blackstone and then I make a new machine called a Macerator that'll crush the blackstone into crushed blackstone which we can sieve over the flint meshes and produce loads of nickel ore, which is going to give us way more than we ever had access to. We'll need another new machine, the Alloy Smelter, to smelt the cupronickle ingots and we'll actually be turning those into 2x wires instead of 1x. I'll
also get to use our new bender on bronze plates to turn them into bronze foil. The last thing we need is liquid tin alloy which is a lot more of a pain to get. The actual Ingot is easy, egg tin and iron and an alloy smelter, but melting it down is where it hurts. We need an Extractor which requires the dubious electric pump, a micro part that sends shivers down any Greg Tech player spine to make. I mean just just look at all the steps you have to do to make one of these by hand it
is such a pain. But our reward is a machine that can finally melt down ingots and blocks including our tin alloy with all the ingredients we can now make the first of our coils inside of an assembler (told you it was important) and we'll need to make 16 coils to support one EBF. While the coils craft we still have to make heat resistant invar blocks so it's time to bend, lathe, and wrench those invar ingots into dozens of new shapes to make all the plating blocks we need. Most of the inputs and outputs we already have but a noteworthy one is the energy port. We've gotten to the point where our multiblocks now need electrical power to function and I have to admit I've kind of buried the lead on something. Aluminum requires MV power to be smelted but we only have access to LV
ports and converters and to make the MV ones we need aluminum anyways. So...are we stuck? Well obviously not the video hasn't ended. Multiblocks are special in the fact that they can be overclocked having two ports of the same energy tier results in a power level one tier above them for an increased energy cost so all I need are two LV ports and we'll be swimming in MV power. Finally our first beautiful EBF can be instructed full of MV power and beautiful
coils though I feel like I'm kind of forgetting something...oh right I don't have any aluminum. So I sieve sand on flint meshes for raw sapphire ores that we can crush into dirty sapphire dust and clean inside of a cauldron. Then by making an Electrolyzer we can separate the aluminum and oxygen just out of it giving us access to a decent supply of aluminum and honestly a huge amount of oxygen which we can use later for better steel production. But for now we're popping the
aluminum dust inside of the blast furnace and watching as it consumes just an insane amount of power and emits just a Godly glow. The aluminum is going to take a good while to smelt so I take some time to make some high storage fluid cells from thermal in order to store ridiculous amount of oxygen because we're going to need the space. For a moment, it actually kind of seems like our goal was becoming close. I mean we're on the barrier of medium voltage and realistically it was only a matter of time and circuits yeah applied energistics needs a huge amount of circuits to do anything meaningful since they're used in the storage cell crafting recipes. And, we'll need MV circuits for a few required MV machines and at this stage one MV circuit needs three LV ones, a price that we cannot afford but on the horizon of invention is a machine so powerful that it can reduce the crafts of circuits to remarkably low costs. And if we're
truly going to get back to where we were in the last series we have to get our hands on But first we do actually have to get our hands on medium voltage circuits which require new resources entirely like gallium arsenide and new circuit boards. The gallium arsenide isn't hard at all. I make a centrifuge to extract arsenic dust from realgar and a mixer to combine the arsenic with gallium that we got from the ore factory earlier. The circuit boards however are a bit more of a headache as from now on we'll need special acids to complete each board and first up on the acid train is sodium persulfate. Get ready for some realistic chemistry. The path to sodium persulfate has me crafting four chemical reactors and giving them their own power line since they're going to be our first semi-automatic processing we combine sulfur and oxygen to make sulfur dioxide and then combine that with more oxygen to make sulfur trioxide. And what's better
than sulfur trioxide? Wet sulfur trioxide, which is also known as sulfuric acid. Fun to play with, not to eat. We can now dunk some salt inside of our new sulfuric acid mixture to create sodium bisulfate dust which is almost useful it needs to be electrolyzed first to be turned into liquid sodium persulfate. And now that we have the acid we need we actually need the board to etch which is also a really easy product just combining some wood pulp and glue in an assembler and we are right there. Using some silver foil the tasty sodium persulfate and our new circuit boards, we can make our tier 2 MV level circuit boards. Now with a dash of gallium arsenide, a pinch of copper wire, and a drop of liquid glass, we can make the diodes required for medium voltage circuits. So
what are we actually going to do with our first MV circuits? Make an LV machine of course. The circuit assembler is that Godly powerful machine I talked about earlier but because of its absolute insanity and the way that it can reduce cost for you it actually costs circuits one tier above itself to craft but it's so worth it. You see, each tier of technology have three tiers of circuits themselves. So at LV there's three circuits. At MV there's three circuits and so on and so forth each tier of circuit is cheaper and more efficient than the last but requiring higher tier machinery and crafting materials and that's where the circuit assembler comes in. But that's only half the battle. We need to create actual circuit chips in order to get the tier 2 LV and MV circuits and that requires silicon boule processing which is going to take us deep into the throws of medium voltage the silicon boules however take actual real life minutes to smelt so I get those started immediately by making an arc smelter to smelt glass directly from sand using oxygen, crushing that into glass dust, and centrifuging it into silicon dioxide dust and then EBF'ing that with some gallium arsenide to create the boules. In order to process them
into circuits though we'll need two machines: an MV laser engraver and an MV cutter which is going to require us to progress so deep into medium voltage that you're going to forget what we're even doing. Our work is cut out for us. And so the time for medium voltage arrives. In LV the super conductor we used were easy to make soul steel but MV asks for signalum which is overall cheap to make but requires absolutely ages in a blast furnace to smell a single ingot. I got impatient while waiting and opted to just make a single amp ME converter rather than a 4 amp one which will bite me in the butt later but it works for now to power an electrolyzer that I immediately make so that we can turn ruby dust into aluminum and chromium which is an extremely important material for vanadium steel. If you've ever rushed applied energistics like myself vanadium steel is going to send shivers down your spine. A material that is absolutely required to make an MV cutter and has its own tech path to achieve. See not only do we need chromium but we need vanadium which must be
extracted from vanadium magnetite ore, a resource we could only extract through iron tier sieving. It's time to create the medium voltage assembler and not only is it the upgraded tier of the LV assembler so it's faster and unlocks new resources but it actually actually has a secret use that makes it one of the best blocks in the entire pack. (More on that later though.) Luckily we have loads of aluminum copper wires and circuit so the assembler actually comes in somewhat cheaply and we begin to craft our new iron meshes. And that secret use? Well, obtaining the MV assembler unlocks the rocket boots in the shop which once charged grant us full creative mode flight which makes moving around our void world so much easier than before and actually catches us up to our second to last episode of this pack. We really are approaching the final rush now. But back
to vanadium steel land we'll need an MV mixer so I can make one that actually uses RPM and EU instead of just EU which is actually cheaper to craft and a lot faster. It does kind of mean I have to route stress units around and make our MV line look a bit ugly but it's a price I'm willing to pay. Now we can sieve gravel on top of iron meshes to get a hold of vanadium magnetite ore which we can crush and then centrifuge to separate the vanadium dust. Combining that with chromium and steel dust in our new mixer to produce the vanadium steel compound we have finally been working towards. Naturally this takes ages to smell so through the power of editing the vanadium steel is already done and we can finally make the buzz saw needed for the advanced cutter. It needs a fluid to use
inside of it and we can make a Distillery at LV to get distilled water which runs a bit faster than regular water. Now finally we can process down those silicon boules I crafted ages ago. We can now cut the silicon boules into silicon wafers and then engrave those wafers with the laser engraver with different colored lenses is to turn them into different circuit wafers. I've already grabbed a ruby lens earlier on in order to inscribe ILC wafers and then the ILC wafers go back into the cutter to produce final IC chips. And with those integrated circuit chips we can
make the ultra cheap tier 2 LV and MV circuits that are absolutely going to supercharge the We are finally right on the horizon of applied energistics. We've progressed all the way into medium voltage, obtained creative flight, mastered the create mod, and now have the cheapest low voltage and medium voltage circuits that we're going to have access to for a long time. But applied energistics is still locked behind a metal so elusive we currently have no way of smelting it: silicon. Silicon ingots require a kanthal tier blast furnace and have new and strange properties we haven't even encountered yet but let's start with kanthal coils, the first step to silicon ingots. They need that chromium I was talking about earlier and we're running low on that but luckily I rubbed my last few functional brain cells together and remembered that I can actually use deployers to sieve for me and use item collectors to pick up all the loot so getting a load more ruby ore was actually pretty convenient we can now mix chromium aluminum and iron to create kanthal dust, which requires high voltage power to smelt. So it's time to use those new
circuit wafers we've got in order to create two MV power hatches to overclock our EBF's to high voltage. And since we're now at that stage of the game where we're going to need more and more and more and more ingots which take longer and longer and longer to smelt I make another Electric Blast Furnace. Unfortunately we lack sufficient power to run two high voltage EBF''s at once so it's time to give our power supply a big boost. In order to upgrade our magnets though we're going to need a
higher tier of ore factory, The Electrokinetic Ore Factory. The EKOF is a steel behemoth and it takes nearly 200 ingots of the stuff. Luckily we can make steel on the EBF with wrought iron and oxygen way faster than the Primitive Blast Furnace and I am not going to make you watch me craft the frankly excessive amounts of decorative and functional blocks we need so, *SNAP* hey look at that as expensive as it was we have ourselves a fully functioning Electrokinetic Ore Factory complete with distilled water, power inputs, and create mod RPM! This is a massive upgrade having the time it takes to process all the ores that we can and unlocking entirely new processing lines. Most importantly we now have access to neodymium which is probably the slowest resource I have to produce since it takes multiple machines of processing and all of them just take forever so in the mean time I sieve down dust on flint meshes for skystone dust in order to create an alloy that we'll need for spplied energistics called Star Steel. Still, after an extremely long time -like, long enough that I made two more steam engines for fun- we have enough neodymium to make a full 12 neodymium magnet array to upgrade our power supply. We drastically increase our stress unit
requirements but also push our FE production efficiency to 90% And plugging it into our EBF's it's...not enough power? At least I thought it wasn't enough power. Actually I didn't have enough amperage which is a part of the "Realistic Energy System" that Greg Tech adds and I don't have time to explain realistic electricity to you so here's the entire Wikipedia page for an amperage. I hope that helps but basically I just made more converters and it made my EBF's work, which gives us all the speed and all the power that we need to smelt those kanthal ingots. However when kanthal is smelted in an EBF it comes out Blazing Red Hot and completely unusable so I have to turn my blocky little hands as I rush the half molten ingots into a chemical bath that'll cool them down into usable materials. Side note, this makes melting kanthol take even longer. The actual coil making process though isn't really bad and I end up just going the full mile to make all the coils needed to upgrade both of our EBF's for convenience sake. With kanthal coils within our grubby little hands we have the power to melt down silicon. Now, smelting silicon dust directly
takes years but there's an alternative method that has us smelting silicon dioxide dust which we get from glass processing and carbon dust which we get from diamond electrolysis, and that smelts into silicon ingots considerably faster. Much like their required coil, silicon ingots come out red hot so just know that for every ingot I use I have to dump it in this stupid chemical bath it takes way too long. But finally with silicon ingots at hand we have progressed far enough into greg tech to have access to all the machines we'll need to create applied energistics. Time to create these circuit presses. Inside of a forming press I can combine the star steel I made earlier with gold, silicon, diamond, and certus quartz crystals to make various applied energistics circuit presses. To actually use the circuit presses though, we'll need to use an alloy smelter and
since there are four of them I craft up three more alloy smelters so we can run all four of them at once and I decide on making a stack of each of the raw circuits. If you know applied energistics then you'll know we're going to need oogles and boogles more silicon circuits than any of the other ones since to turn a raw circuit into a proper circuit we need to combine one with a silicon circuit. So if you thought I was free from silicon processing, HA! NEVER! After some time though we have every type of applied energistics circuit at our disposal and now we can begin to create the EM system that we have been dreaming about for so long. We create fluix crystals to mill into fluix
cables and create an energy acceptor, a block that converts FE into AE power and begin using our new circuits to create a terminal to access items and a disc drive to store them in and also don't-don't tell anybody but I do disable the AE channels because I absolutely hate that feature with all of my heart with cables, an acceptor, a disc drive, and gameplay mechanics turned, off we finally have the bones of an ME system set up all we need is the item cells used to digitally store our many many many things, and since we have so much access to easy circuits I am able to make a ton of 1K, 4K, and even 16k storage parts, slotting them into cheap cheap cheap cell housings with one fell swoop of an axe I can pop our colossal chest like a pinata and use a magnet to drag all the items towards our new super small-on-the-outside large-on-the-inside item storage system! From nothing more than a tree on some dirt we have achieved the pinnacle technology of item management and storage. So thanks for making it this far in the video, and if you're ready for the return of Star Technology, you know what to do. [Music]
2024-11-13 11:12