CES 2023 Press Conference (with Audio Description)|Sony Official

CES 2023 Press Conference (with Audio Description)|Sony Official

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logo Sony the logo Zooms in and changes from white to bright colors a young man sits on a sofa wearing headphones holding a gaming controller and smiling a man dances with a CG crocodile images of bright turquoise and blue crystals appear on flat screens an animated pod shaped robot blinks its round eyes a drone flies over a person skateboarding a black Sony speaker code animated models of men play basketball men in motion capture suits spar please welcome Kenny chiro Yoshida Yoshida takes the stage in front of a large screen displaying his name and title chairman president and CEO Sony group Corporation happy 2023 thank you for being here I'm here today to share with you how Sony is moving people forward 2022 was a year when we all desired or return to normal despite uncertain times photo of a girl in an astronaut helmet what remained constant is the universal desire to experience Joy wonder and amazement women that move people's hearts and connects them to one another moment that at Sony we refer to as candle photo of a man with a camera a corporate direction is getting closer to people including creators and users as they focus on people we also consider our impact on the product yesterday Sony's first Nano satellite launched photo of a cylindrical rocket launching in a cloud of smoke I add Japanese astronaut once told me that when you look at the Earth from space you can see how thin the atmosphere is and from space there are no borders Earth's Horizon scene from space tough fear provides an opportunity to learn more about our products star spheres Infinity s-shaped logo this is made by Sony's Technologies such as CMOS mail sensors that captures the real world it changed the way we see the world and the cosmos all around us photos of creators a purpose to fill the world with emotion or a condo drive with us to collaborate with creators their ideas visions and stories move people we constantly look for new ways to support their creativity artists ride with light senses not only change the way we see the world but they help to unlock the potential of film and television Productions to create candle the digital stream camera Venice created with and four cinematographers offers a compact and intuitive design men operate the camera it was used to capture the spectacular visuals in Blockbusters like Top Gun 2 Maverick video of Tom Cruise's character flying in a Jet's cockpit Sony's fr7 Samurai camera opens creative possibilities in studio live production and filmmaking settings with its versatile remote control the camera rotates in all directions virtual production is another field we are strengthening to support create a film set with a digital backdrop in addition to Sony Innovation Studios we acquired pixelmondo in October last year giving us the ability to deliver and end to end virtual Production Solutions pixamando's logo we're also working with epic games there are real engine powered real-time rendering of virtual production a crew shoots a scene with a flashing background in a fear of division we continue to bring to life fascinating stories we are particularly proud of films that introduce diverse voices and perspectives to audiences film posters to talk more about harnessing the potential of various creators here is president of Trista Nicole Brown at TriStar pictures we want to create incredible cinematic experiences ones that are noisy original director driven and culturally relevant and also a lot of fun everything about the woman King is authentic and that speaks to exactly what TriStar and Sony want to build the characters in The Script were so moving and powerful and the action that the script painted was so thrilling and exciting from a visual point of view and a landscape point of view but also from an emotional point of view and the opportunity to have fresh perspectives tell great Hollywood stories is so refreshing and so exciting and clearly the audiences respond to that another film is I want to dance with somebody our musical biopic of the Whitney Houston story unlike some of the other smaller stories that have been told about her life this is a real bringing together of her whole Community from Clive Davis to the state and what's also so special about this film is we have the Masters and we have done an incredible job of creating a Sonic experience so you feel like you're in the room as the legend Whitney Houston is singing to just you we've really been collecting filmmakers who are dedicated to the big screen who want to celebrate Cinema and who have something unique to say and show and that is a beautiful thing and I can't wait to tell more stories that do that Yoshida we also continue to explore the potential of our best love video game at peace as they move from the PlayStation platform to the screen premieres Sunday January 15 on HBO and HBO Max Twisted Metal and go to war are being adapted for television as well digitally Illustrated posters I'd like to talk about the racing game that created the generation of driving enthusiasts and even professional drivers Gran Turismo so let's hear from GT Creator kazunori Yamauchi subtitles I'm casanoviyamauchi creator of the Gran Turismo Series Gran Turismo has been pursuing Beauty throughout its history it's the beauty of the car the landscape the sound the music and the light a Sleek digital animation of a red and white race car user script the wheels of driving simulators and speed along roads subtitles also the driving there's Beauty in that too I think Sony has a company not only has the best technology but also the best corporate culture what it means is that when we make a video game for example Sony's visual technology sensor technology audio technology or AI technology all of these things are utilized effectively our job is to entertain the players I would like to use AI technology to do that GT Sophie is a racing AI agent that we co-developed with Sony AI yeah this AI agent is about how fast you can go on a racing car but what we were aiming for was not just about quote beating humans we're aiming at what lies Beyond my thoughts on Gran Turismo movie is that Gran Turismo in its 25-year history has become a decent brand in the automobile or video game industry videos but by becoming a movie a brand called Gran Turismo that only automobile industry knew will be known to the general public as well [Music] Yoshida Gran turismogenic excitement for racing and Influence People in both a virtual and reward so it made sense to bring the story to the big screen to talk about the film please welcome thankful Assad and director Neil Brown camp Sanford panich Azad kazabash and Neil blomkamp enter the stage and shake hands with Yoshida the men stand side by side the screen displays the logo for Gran Turismo based on the true story of an Impossible Dream only in movie theaters Yoshida leaves the stage patch thank you shirazan it's great to be here Sony Pictures Entertainment has more than 10 projects in development and production with PlayStation Productions between the film and television groups with Uncharted surpassing 400 million at the global box office we're pretty energized about where the genre is heading and now we've got an incredible action adventure based on Gran Turismo which we've been working on with our partners of PlayStation Productions Assad tell us tell us yeah no well first of all it's been an absolute pleasure partnering with our sister company and Sony Pictures so we're excited about what's in store for Gran Turismo which is hitting theaters this summer uh it's a property that revolutionized the racing game genre by simulating the most authentic Driving Experience Visionary filmmaker Neil blomkamp is pushing the boundaries of big screen movie making with state-of-the-art technology making the game in real world Collide and what we think will be an electrifying film that reflects the emotion of racing but what's interesting is this is not a typical game to film adaptation Assad tell us tell us more about that absolutely this is why we're thrilled about this film it's a film that takes the high stakes the adrenaline filled racing simulation game and combines it with the ultimate wish fulfillment tale of how a teenage Gran Turismo player went from a gamer who's playing in his basement with his parents and becoming a real-life professional race car driver and it's a story that revolutionized a racing world and we're absolutely thrilled at PlayStation that someone like Neil as talented as Neil came aboard a direct we we all were Neil thank you for being here uh I know you literally flew in straight from the set we just finished shooting uh uh just the other day so uh can you talk briefly about what the uh what it was like for you adopting this big IP blomkamp well I mean the thing that was immediately uh captivating about it was the fact that for someone who's as interested in video games as I am to read a script that was a true story that organically connected straight into the video game uh you know the character was a real person it was a super emotional story and the game itself is interwoven in a way that I couldn't believe and then the second thing was just that I love cars and it was this opportunity to shoot like high adrenaline car Photography in a way that really excited me so I just you know I needed to sign on advantage and from what we've seen so far you've really done just that uh and um what's cool is that Sony Technologies uh you know really were very supportive of the film in terms of probiotic technology tell us about using that technology in the film well I mean there were you know the main thing really that was a huge benefit to us was um so this the Sony Venice II camera has as a detachable sensor which is the it's called the Rialto and and we used the the Rialto's all over the inside of the cars and the cockpits in spaces that typically you could never get um an IMAX resolution sensor into those kinds of spaces so the Lamar prototype cars that we were that we were filming in um in the third act in the film have a tiny tiny cockpit and we needed to be able to shoot like you know left to right right to left for for race footage and then neutral all right up with the actor so we had these tiny sensor blocks in there with small lenses right by the actor and then all of the cables running back to the body so we could store anywhere we wanted on the car and then for exterior photography you can get into places and position them because they're so light in in places that we could actually simulate the Gran Turismo angles like the famous Grill angle when you're racing the POV angle inside the car which again because of confined spaces you couldn't do normally and then finally the the third person POV behind the car we we had a tiny Rialto camera on an arm that gave us a POV that was you know highly unusual percentage well I know from seeing the dailies it looks pretty extraordinary and um and we're really excited so uh Assad I I know from making Uncharted together that PlayStation has some unique considerations when adapting a game to a film um maybe a little bit about that no no absolutely it's a great question so when we look at adapting a game IP to the big screen we carefully consider how do we appeal to both long-term fans of the games and newcomers and so we balance that with Uncharted I think we were very successful and very excited about that now with Gran Turismo we feel it has all the elements to do that as well it has this incredible compelling true story uh has this on-screen experience that elicits the same emotional ride and the gaming gives you and also racing gives you and for PlayStation you know we're really wanted the spirit and the energy of the game to be captured and again Neil was the perfect filmmaker to do that and also a fan of the game which helps massive Phantom game that's right agree we we all were thrilled um and uh we're also really excited that the world is going to get to see the film when it releases worldwide on August 11th but today we're going to debut for the first time ever a little sneak peek on the film we're thrilled to show it to you let's roll it inside a low profile race car a driver adjusts their white gloves Archie madekwe plays Jan martinborough everyone we are so excited to tell you about our movie Gran Turismo this movie is made for the cinema David Harbor plays Jack Salter he's a Sony PlayStation partnership it doesn't get any better than cars zip around curves is a movie based on a true life story with heart pounding action and drama it's a love story and it's badass race car action that you're gonna feel like you're in the middle of body vibrating sound the audience is gonna feel every troll every thrill of this racing a 200 miles per hour we're excited to share Gran Turismo with you exclusively in theaters rain pelts the racing Vehicles the camera angles whip around the cars as they drive the Gran Turismo logo appears Yoshida GT demonstrates the power of an iconic game to connect with audiences not just on the PlayStation Battle but also in the real world from live gameplay to share experience in series we know that audience value Live Events so we want to broaden how audiences experience a Live Events by making immersive experiences possible even if you are not physically present a concert when you may only hold a limited number of funds but the virtual world is open to everyone so recently we talked to creators about how they Envision the evolution of entertainment experiences in the virtual world and here's what they said a video plays text games Jade Raymond president Haven Studios came you are creating a whole universe especially for Haven we get to create a brand new franchise so we're reimagining everything the exciting thing about live service games and what we're really passionate about is growing a really healthy community and evolving a game in a universe alongside that Community it's not just the dev team coming up with our ideas and and the way we see the universe but really leaving space to co-create and evolve that Universe with the people who will spend their time in It ultimately uh the players that we're creating it for Truman a Bungie we create worlds that Inspire friendship I think a big part of the challenge is that is that a game now isn't a work of art that you just put on a shelf and it stays the same it's a a game is a moment in time that is constantly evolving the important thing to really think about with development is that it's a two-way conversation it's always about a back and forth where we're almost building the game jointly with our community it's not just our ideas it's their ideas because they they own the experience at least as much as we do text music Lil Nas X Global phenomenon and Grammy award-winning artist what's cool about performances in the virtual world is that fans can actually come on stage with me and run around and interact in a way that they can't do in real life you know it brings a whole new Dynamic to the experience me and my team are always thinking of new ideas and cool ways to work in the virtual world I'm in a very creative space right now and I'm working hard on a lot of music and all this new immersive technology gives me the opportunity to really be creative and have fun with that text Sports nuriatar Chief marketing and Fan Experience officer City football group exciting aspects of this collaboration between Sony and Manchester City is that it's at the intersection of sports technology and entertainment we believe the lines are getting blurred between these three walls in terms of value that this proof of concept should deliver is learning what funds are expecting from us in the future ways of interacting with the game ways to explore new spaces virtually ways to engage with each other beyond their own personalities so learning is probably one of the most exciting parts of the club Nami awamoto we want the fans who cannot join the stadium to experience the atmosphere and to share the excitement and enthusiasm of the match with funds around the world we are creating a prototype that produces much highlights and allows you to enjoy it from the prayers perspective and from various positions the habitators of prayers 3D images and and the other expression unique to the metabors will make it possible to communicate with players in a new way I think we can expand the live experience that has only been available in real stadiums to report your space by combining Manchester solution range of football and found Community Management with Sony expertise in technology and entertainment we can't wait to share this to the fans the video ends Yoshida the SSO entertainment has always been live our creation and interaction technology will support the virtual world to provide live experience and connect them with a physical world in exciting ways Sports is the ultimate life experience in sports virtual fine engagement is driving the creation of global online fun committee people can gather to interact with other fans as well as a team and establish new levels of connection with global sports teams such as Manchester City Football Club a Sony group company provides new and exciting angles to view live competitions that will revolutionize how we watch and officiate Sports an animated soccer game this data can also be used to recreate the gameplay in a virtual Stadium a user controls the view and speed Beyond Sports which we recently acquired with further strengthen delivery of sports directory to funds with its ai-based data analysis and visualization technology spatial reality display delivers an immersive 3D Optical experience and expand the potential of the real and virtual walls by providing an experience that feels physical a virtual City Street for creators to have a more Dynamic virtual process with ease our sensor-based motion capture system can be used more copy enables create to express themselves with a high degree of Freedom a virtual girl dances using motion capture Precision VR2 takes users into a new era of virtual gameplay that is highly interactive and immersive to talk about PS VR2 please welcome the president of Sony interactive entertainment Jim reiller a video plays of a black PlayStation gameplay of car racing a woman in red robes throwing a ball of fire Spider-Man swinging on webs a user in a VR headset uses hand controls to shoot a bow and arrow at a flying mechanical creature a PlayStation controller Sparks and light fly from Warrior characters the PlayStation PS logo Jim Ryan president and CEO of Sony interactive entertainment stands on stage thanks yoshida-san it's great to be here at CES again next month PlayStation VR2 launches a new generation of virtual reality experiences that enable players to feel a greater sense of presence and Escape into Worlds like never before the launch lineup for psvr 2 will take VR Gaming to new heights more than 30 games are currently on track for the launch window including much-loved franchises with Horizon call of the mountain no man's sky and Resident Evil Village posters for the games these games showcase psvr 2's ability to immerse players and to Captivate their senses in new ways leveraging the Hardware's next 10 next-gen sensory features and the power of PlayStation 5. today I'm excited to announce that one of our most storied franchises will be coming to psvr2 at launch Gran Turismo a game which has sold more copies across the series than any other title developed by PlayStation Studios gt7 launched last year to critical acclaim and through a free upgrade psvr2 players will be able to experience the game like never before a player drives psvr2 launches globally on February 22nd and you can pre-order now on playstation.com and that's just the beginning I'm happy to announce that one of the VR games that defines the medium is in development for psvr 2. beatsaber

the award-winning and best-selling VR rhythm game is coming to Playstation VR2 and we'll have more information to share in the near future the beat saber neon sign logo psv02 is just the latest example of innovation from PlayStation we're always challenging ourselves to create new player experiences for our community of Gamers around the world as that Community continues to grow with new players it's our mission to make those experiences accessible to all Gamers regardless of their physical abilities today I'm thrilled to announce our next step in the journey to make gaming more accessible project Leonardo our code name for a new PS5 accessibility controller kit that will allow players with disabilities to play more easily more comfortably and for longer periods project Leonardo is highly customizable thank you and works out of the box providing a robust kit of swappable components and a suite of software options on PS5 it's a true canvas that enables many gamers with disabilities to craft their own play experience it can be used as a standalone controller or paired with a second project Leonardo controller or a dual sense wireless controller we'd like to thank wonderful organizations like ablegamers special effect Stack Up and several other accessibility experts who are supporting us on this journey and we can't wait to share more details logos for these companies videos of people gaming sitting at the heart of all this Innovation is PS5 we truly appreciate the support and patience of the PlayStation Community as we managed unprecedented demand amid Global challenges over the past two years PS5 Supply improved towards the end of last year and I'm happy to share that December was the biggest month ever for PS5 console sales and that we've now sold more than 30 million units through to Consumers worldwide everyone who wants a PS5 should have a much easier time finding one at retailers globally starting from this point forward with psvl2's launch around the corner and Blockbuster games like Final Fantasy 16 Hogwarts Legacy and Marvel Spider-Man 2 coming to PS5 later this year it's never been a more exciting time to be part of the PlayStation Community thank you Ryan exits the stage and Yoshida returns [Music] thank you Jim it is exciting to see new ways to engage in the virtual world for all users and we aiming to further expand our reach the metabus is a new space for people to connect with each other it means possible through advancements in Computing and Network Technology likewise Mobility is being asked by these same technological advancement around the creation of an evolved space a space that moves you a car drives a winding road we recognize that the future of Mobility will offer more than just transportation Sony is committed to developing a software durable Mobility platform we are accelerating our effort through our joint venture with Honda and now it's my pleasure to introduce the CEO of Sony Honda mobility foreign [Music] they pose next to each other and smile Yoshida exits Mizuno hello everyone today I'd like to share with you our vision together with some exciting updates move people through the pursuit of innovation with diverse Inspirations under this purpose we Sony Honda mobility has just begun our journey as a Mobility tech company we are revolutionizing Mobility through collaboration and software-centric cutting-edge Technology our Innovation and Mobility will be based on the Three A's autonomy augmentation and affinity autonomy delivers a new way to experience Mobility it is also focused on ensuring Safety and Security augmentation is about evolving conventional concept of space and time and transforming the mobility space into a moving entertainment space Affinity represents harmonizing with people and contributing to society we aspire to create an open and collaborative ecosystem we believe that our vision of Mobility will write a new chapter in the history of how people move well today we brought you something allow me to present you our new brand affida the stage goes dark [Music] in the darkened stage a sparkle of light spreads into a red flare a horizontal white-glowing bar appears car headlights flash on either side of the bar and the logo I feel appears between them people in the foreground hold up their phones to record [Music] the curries is forward and turns the stage slowly illuminates to reflect on the smooth gray curves of the car's body [Music] [Applause] Mizuno stands at the far end of the stage and the car crosses the stage to him under dappled lights [Music] the car Parks just next to Mizuno it has a low rounded profile a black top and silvery gray body large wheels and flush headlights and taillights text appears on the screen behind it afila the driver leaves the car and walks off stage Mizuno strides in front of the vehicle and points to it uh this is a prototype and our new brand Avida and at the heart of this Mobility experience is the word of fear our feeder represents our concept of an interactive relationship where people feel the sensation of intelligent mobility and where Mobility can detect and understand people and Society by utilizing sensing and AI Technologies following this prototype we will further proceed with the development with mass production anticipating to start taking pre-orders in the first half of 2025 and start cells within the same year the first shipment will be delivered to customers in North America in Spring 2026. for the design we are taking an approach that aims to set new barrier standards for Mobility as we evolve automotive design to focus not only driving Dynamics and performance but also on software networks and interfaces we want to think out of the box to revisit the underlying philosophy of vehicle design on the exterior media bar allows the vehicle to interact with the people expressing Itself by sharing various type of information to people around it together with our partners and creative communities we plan on exploring the possibility of how medieval can create a fun and exciting Mobility interaction as Safety and Security are essential to Mobility we will integrate Sony's sensors and Honda Safety along with other intelligent Technologies this prototype is equipped with a total of 45 cameras and sensors inside and outside the vehicle diagrams of the sensors cameras and time of flight sensors detect the driver's status along with the vehicle condition two prevent accidents combining these fencing Technologies with maximum 800 tops high performance resources we aim to achieve industry reading Automotive automated drive and Advanced Driver assistance systems and of course we also intend to provide best interest entertainment for our customers in addition to movies games and music we envision a new incoming experience using our expertise of ux and UI Technologies in order to realize intelligent Mobility continuous software update and high performance Computing is required for Adas HMI ivi and telematics to that end we will work closely with Qualcomm Technologies we will utilize their latest Associates from Snapdragon diesel charges to realize Next Generation Mobility experience being able to share our common vision and Direction with the Qualcomm team we are very excited to build a strategic technology partnership with them well we have a lot to share with you tonight we have also started exploring how we can make augmented time on the space for Mobility experience with one of our key patterns epic games please welcome Kim city of Epic Games Kim Library crosses the stage and shakes hands with Mizuno [Music] wow pretty awesome um hello everybody it's great to be here with you all um at Epic we make games like fortnite and at the heart of that is the Unreal Engine which is used to build all sorts of entertainment and Industrial applications Sony has been a great partner for over two decades using Unreal Engine to create amazing games and more recently TV shows concerts and much more it's a collaboration that spans many markets Games music consumer products and even professional media at Epic we're really passionate about cars and the automotive industry and we couldn't be happier to see Sony and Sony Honda mobility enter this Innovative world of interactive automotive technology we're working closely with them to help deliver connected Automotive experiences that lead the way not only in Visual Communications and safety but also in entertainment modern vehicle technology has loads of potential to enhance the driving and passenger experience with sensors active Safety Systems and Beyond and the most natural way to visualize such data is through intuitive interactive photoreal augmentation the very stuff our game engine was made to do as Mobility is changing so are the expectations around user experience a programmable highly capable solution like Unreal Engine enables these experiences not only to be cutting edge but also to evolve over time in the future the automobile will become a Next Generation destination for social connectivity not only for the occupants but also their network of friends and colleagues it will become a Continuum of Our digital's Lives given Sony's experience and expertise in entertaining and delighting people across the planet we know they'll come up with some incredible ways to capture the imagination and Sony Honda mobility is uniquely positioned to leave the lead the creation of these incredible new experiences together with Sony and sonar Honda mobility we will look forward to Bringing forward new exciting updates on this revolutionary new space thank you very much thank you Liberia leaves the stage Mizuno returns [Music] foreign we will continue to above our new Services via software updates over the network including 5G connectivity what we have shared today is just the beginning we will proceed as a Mobility tech company to connect diverse inspiration and pass to cutting-edge technology to create Mobility experience that move people thank you there's more to come Mizuno walks off stage Yoshida returns and stands in front of the vehicle [Music] exciting to see a new adaptation of game engines moving from content creation technology to making a enhanced Mobility experience for school based on our roadmap from Mobile to Mobility we have introduced software defined products that were foundational Mobility Solutions eyeball is one such example it actively approaches people with lifelike movements and continues to evolve through software updates as well as AI that enables it to learn Epic transport creators that are difficult to reach and provides unique views that are amazing to experience video of the Drone flying our common partner who has supported us in achieving key Milestones on our Mobility roadmap is coraco so please allow me to invite the CEO of corcom Christian Ramon to the stage Cristiano and Mom enters the stage [Applause] so happy to be here such an honor privilege special on this day thank you so much thank you so Cristiano can you tell us qualcomm's roadmap from Mobile to Mobility yes we are on a mission to really make uh everyone and everything connected and intelligent and as a result we have been changing the company in is scaling our technology roadmap that is started in Mobile to basically make every single device connected having high performance computing intelligent and we're on this journey uh with companies like Sony a great example I think of that transition at Qualcomm coming to life in a road map is what we're doing together not only one on Xperia mobile devices but also on IBO on air Peak and now of course with Mobility and Decor is one of the greatest example of this transformation of Technology when we look of the opportunity to transform the car into a software-defined vehicle that is a hundred percent connected it is intelligent and it has completely new experiences that's why we set ourselves to create this platform the Snapdragon digital chassis which represents our ability to drive those new experiences for the future of mobility and we couldn't be more excited to partner with you in Sony Honda mobility on this journey what what exactly is the most about our partnership in the mobility field well there's a lot that excite us about this partnership but I would just say uh Sony Honda mobility is one of the companies they really understand the potential of this technology and can really bring our technology to those new you know consumer experiences and and we look at every single element of the Snapdragon digital chassis how we connect the car to the cloud 100 of the time in a reliable manner connectivity is changing some of the core experiences build the digital twin of the of the car in the cloud how we could put all of those screens for the Snapdragon digital cockpit uh car companies now can talk to their customers every day in real time personalized experience bring new Services entertainment and then of course safety and autonomy and we're super proud to be partnered with Sony Honda mobility for all of those aspects of the Snapdragon digital chassis but the reality is one of the things that really excites us about this partnership is the joint passion that the two companies have for Innovation okay great thank you so uh I understand how our collaboration will heal the exciting result so thank you for joining thank you so much thank you so much for the partnership thank you Amman waves and exit the stage [Applause] so our Venture in Mobility demonstrates that we are transforming how people move and moved while contributing to facility Sony is focused on the future and we continue to push boundaries together with a 110 000 employees creating candle is a heart of a purpose condo connects people and is significant for society we continue to deepen our connection with creators we share our desire to fill the world with emotion thanks for being with us today enjoy see it the stage lights fade an animated Spider-Man appears on screen we are supposed to be the good guys the characters fly through a landscape of bright colors and flashing lights people sit at the edge of a mountain lake and take a photo on a mobile phone been looking at the mountains the smooth curves of the affili car it sits on a gray plane a Motocross rider flies over a hill a drone Zips through the air [Applause] musical artist dance and sing rappers rap and pop stars dance choreography against splashy backdrops ak-pop group dances in sync anime characters shoot blasts of light and play in a band on stage men and women look through cameras and shoot let's see [Music] a group peers through telescopes atop a building a Tom Hanks film character talks to a little girl in a car hello what's your name Otto Otto Otto I'm Abby o-t-t-o a woman screams at a crocodile in a tub The Contours of Sony's PlayStation controllers and VR headset and controllers a user dons the headset and plays a video game Spider-man pulls an opponent down with a string a user dances using motion capture sensors animated girl follows the dance motions cars careen around corners and over Hills a film crew shoots on a digital set a virtual reality soccer field virtual reality avatars of people Sprint onto the field of a stadium a player juggles the soccer ball on stage a young person puts in headphones XR processor clips of films and television a TV screen shows a menu interface people dance at a concert a driver racing a Gran Turismo car a woman high-fives and IBO a man sits at the wheel of an affili car screens flash with Lush digital and real imagery a woman's green eye opens Warriors face off against a massive beast in a snowy Forest a man skydives with a camera Spider-Man plummets into a line drawing held by a man the man hangs the drawing on a storyboard on the wall the Sony logo appears on a rainbow background that Fades to Black

2023-02-19 02:28

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