Khmer Overview AoE2

Khmer Overview AoE2

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Hey. Guys spirit, of the law here this video is about probably, the most unorthodox, civilization. In Age, of Empires to, the, kamae, or if you prefer the American pronunciation the. Khmer. They're. Built around really three, units, they rarely use scorpions, the new battle elephants, and their biological offspring, the, ballista, elephant, as we'll, see the Camaro's bonuses really push players to think in creative, ways which. Is basically, a nice way of saying you really need a solid, game plan as always, I'll be going through their bonuses, unique, unit and text as well, as their tech tree let's check them out. The. Team bonus is that their Scorpions have +1 range which, is like the old Korean siege Audigier, range bonus in age of conquerors which was of course taken out in the expansions, if you, ignore the siege tower which you generally should the, Scorpion is the least used siege workshop, unit because of the large number of them you need in order to make them effective I rag, on scorpions sometimes in videos but they are more useful than auditors, in some, battles, because they never hurt your own units, with a friendly fire something, that should perhaps we call the elven Archer effect, now, thinking about the civilizations. That benefit the most from the extra range Celts, and Mongols both have great scorpions already thanks to some bonuses and texts the Chinese also come to mind with their Scorpions already having extra attack and the, Slavs also, have cheaper siege making, scorpions, more appealing just, to put it in context, let's consider how an extra 1 range affects scorpions interactions. With, a variety of units first, they're a good counter to archers thanks to their high pierce armor they don't even need to be masked up in order to do this normally, though they don't out range archers, or skirmishers. They're, extra range now brings them up to one more than their archer counterparts. Which helps get more units firing in large engagements. It also makes them better against, melee units of course scorpions, crumble, to melee units up close where, they essentially, rely on being able to stop the melee units before they can close the distance for. Example it allows them to get three shots on an approaching, champion instead, of the usual two, it's, the same thing with elephants, where they can get an extra shot in before they reach them now this is looking at very specific examples, of course but this sort of thing is definitely, happening all over the battlefield in real games as well the, last unit it really helps against is their nemesis, the Audigier, now, at first glance you might think so what it just puts them at the same range as the Audigier. And they're terrible against them either way fair, enough, consider though that a Khmer scorpion, out ranges, and Audigier, without siege engineers, and takes, it out in only four shots another. Important, point is people get greedy and don't always fire on edges at the closest, target but, actually aim for the middle of, to try to get one of those intro, worthy shots which, in turn gives khmer scorpions, even more opportunity. To bring them down as you, can see one extra range can make all the difference now I could talk about scorpions, for an entire video and in fact I already have so in the interest of not repeating myself let's move on and look at their civil, assists their, first bonus is that no buildings, are required to advance to the next age or unlock, others, like, a mill before farms, and the market a blacksmith, before the siege workshop, and a, barracks before the archery range and stable, now when it comes to being able to skip buildings the big one in the Dark Age is the barracks, which, khmer no longer need when going for archers Scouts nights or battle elephants, the 175.

Would Saved is roughly uneven, ground with some of these strongest, Dark Age wood bonuses, though, skipping, a barracks leaves you extra vulnerable to Scouts as you can't quickly make spearmen, still, I consider it a net positive for futile aggression, it's maybe more powerful, though for its fast castle, potential, normally, you have at least a 50 second delay in feudal age while you put down two buildings, whereas, the Khmer could theoretically hit, feudal age and immediately. Click up to castle provided, that you have the food and gold needed to do so that means some very fast castle, times are possible, while also saving a lot of wood in the process, on, the other hand the situation, I actually find it most convenient, for is the, Imperial, aged advance every other civilization, has, to build at least two of the four castle age buildings, it's, pretty easy though to find yourself in a situation where you've made just one of those buildings and need, to go out of your way to make the second, as camara, it's pretty nice to just not have to worry about that a map I'd consider this bonus especially, strong on is arena. Being able to skip so many buildings means it's much easier, to head straight for monks and siege or a fast, Imperial, into gunpowder, units which can there have on nomads as well starts can often be very non-standard and, you won't always need a lumber camp mining, camp or mill depending. On what's around your town center being able to place down farms right away or not have, to think about putting extra lumber camps you don't need could, easily save a lot of wood one, word of caution though is if you think your opponent might be going four Scouts don't feel like you have to skip your barracks just because you can the, bonus should be increasing, your flexibility, not reducing. It by making you feel that you're restricted, from making your usual buildings if you want them the second bonus is that their battle elephants, are 15%, faster, basically. It's the Persians, unique tech but worse and for free now one way to look at this is that 15%, faster. Than very slow is generally, also still, pretty slow and it only puts them roughly on the same level as pikemen or throwing ax men but on the other hand it's significant, because it helps negate the battle elephants, biggest weakness, which is their inability to force, engagements. Of all the battle elephants civilizations, in rise of the Rajas I think this makes Khmer, is the best since, it makes them less exploitable. By hit-and-run, and conversions. Welcome, back to their battle elephants, a bit later as well when we talk about the unique tech their, third bonus is that their villagers can garrison, in houses, apparently. They're the only civilization that, doesn't, regularly, lock themselves out of their own homes of course, the big utility, here is the ability to save villagers, during raids at, the first sign of trouble you can simply put your Lumberjacks, or miners, into houses, while you send your army to help that, might be frustrating, for an opponent looking for some early economy, harassment, but I wouldn't go as far as to say your economy, is impervious. To raids you're, still losing out on resources, and collection, time while your units are garrisoned, so try not to overuse. It but I think we can all agree it's better to garrison five villagers, than, to lose five villagers, I would, actually consider this to be their biggest economy. Bonus and it basically helps to the extent that it, saves you from a loss villager, here there in, case you were wondering it also works with the town Bell like any other garrison, building and even, has the go back to work feature another. Nifty use for their houses is as a gate this, only works for villagers but being able to move them in and out while being completely protected, is surprisingly.

Useful It, means you can fully wall in your lumberjacks for example, and easily. Send villagers in and out without exposing, them to raids so. Believe it or not that's all of their bonuses, if you're thinking to yourself wow there wasn't really a great economy, or military, bonus in there I'm inclined, to agree their, bonuses don't jump, out at you on paper and need some pre-planning or quick thinking, to turn into some sort of advantage, they. Also continued, the trend of being a bit unorthodox with, their cavalry seeds unique unit the ballista, elephant, in terms, of its stats it's somewhat comparable to a battle, elephant, with basically, identical, HP, and similar, armor the main difference is the battle elephants, high melee attack is offset, by the ballista, elephants, range and Pierce damage the price is pretty comparable as well costing, a bit less food and ten more gold per unit now the two shouldn't necessarily be, thought of as mutually, exclusive, choices, you could theoretically go, for both at the same time given. They fill pretty different roles I think, of the ballista elephant, a bit more like the elephant, archer giving, range support, like an archer but with a lot of extra HP, making, them resistant, to skirmishers, and even, melee attacks to an extent in fact, looking at the two units side-by-side, they have the same cost but, the indian elephant archers, seem to have slightly better stats, across, the board the elephant archer is of course not generally, considered a very powerful unit, to begin with the, obvious question, then is why make the ballista elephant, a slightly, weaker version, it turns out there are two hidden differences, between them the first is that the ballista elephant is partly a siege unit, and the, elephant, Archer is well. Sort of a cavalry Archer which, comes with a lot of bonus damage implications. The, ballista, elephant in contrast, takes, no bonus damage from anti Archer units and in, fact even does a bit of bonus damage against, buildings which is typical, of siege you, do of course want to watch out for anti siege units like manga die Meg Gurkhas ARS and funny, enough rams they.

Of Course still take anti cavalry, and anti, elephant, bonus damage from, things like halberdiers, and camels as well likewise. Their upgrades are cavalry, armor from the blacksmith, bloodlines. And husbandry, from the stable and siege, engineers, from the university, which is important, for the +1 range it's, important to remember that they are not affected, by any Archer technologies. The second big advantage for the ballista elephant over the elephant, Archer is that, the projectiles, work like scorpions, with the bolt firing, through groups of units with, scorpions, it calculates, their attack after armor, and does, full damage to whatever unit they're targeting, and half, damage to any others in front of it or behind it, that happened, to be hit as well the, bolt itself travels about 10 tiles potentially. Damaging, a lot of units in between it's, a slightly different calculation. For the ballista, elephant, though they, target a particular unit, and do full damage to all of the units in front as well, as one or two behind, though, the distance, the bolt goes depends, on how far away you're targeting, essentially. That means you'll end up doing more damage overall, by attacking, units further back than, you would by targeting, ones up close definitely. Something to keep in mind now, the battle elephants full damage to every unit is pretty much balanced, out by the scorpions, nearly, double, attack, so in the end they actually come out being roughly equivalent the, scorpions main advantage, is its extra range with, the ballista elephant, offsetting, that with, six times the HP, and no minimum, range you, can think of them as the tougher, close-range, version of the scorpion, but, still ideal in that support, of artillery rule against units with low pierce armor one, other cool thing about them is that they can cut down trees one at a time like trebuchet, in the expansions on udders also cut trees and are the main go-to but, ballista, elephants can do this starting in the castle, age before auditors, and Tricia's are available, just, to look quickly at their elite upgrade they have a fairly expensive upgrade, cost which, only gives an extra 40 HP and one attack, considering. The high cost of a single battle elephant though the upgrade is definitely, worth picking up with even a modest, group of them and only cost the same as roughly eight units, now, all of this so far has been looking at them without their unique tech double, crossbow, that's been intentional, because it's a fairly expensive upgrade, and I think it's good to know where the unit stands before pick, it.

Says It allows scorpions, and ballista elephants to fire two projectiles. So, does that mean it doubles, their attack because, that sounds pretty crazy the, answer is no definitely, not if you look at their damage output before double, crossbow, you can see the patterns I've already mentioned after. Researching the unique tech we can see that for the Scorpion the second bolt ends up only doing half of what the normal one does and even has a bit of extra inaccuracy, in this example it ended up doing only 22% more damage overall far, short I've doubled, the attack for, the ballista elephant it seems to add two or three damage across the board though with the second, bolt having a longer range like, a scorpion, in this case that gave it 40% more damage overall which, is of course going to vary quite a bit in practice the. Big takeaway is it's not doubling, your damage output it's, giving you a roughly. Half strength extra projectile, on a slightly different trajectory, than the main one factoring. In armor I repeated the test and found it only gave about a 10% damage boost to the scorpions and about, a 35% boost, to the ballista, elephants, which really tightly packed units it's probably giving you a bit more than that but, I hope that at least gives you an idea of the scale it's working, on and personally, I was surprised by how small of an advantage it ended up being the, second unique tech that the Khmer have is a pretty. Straightforward one, that gives +3 attack to battle elephants, it's, actually quite cheap and nicely complements, their speed bonus, bear, in mind this doesn't apply to ballista. Elephants, this is only for the battle elephant, at the stable, an extra, 3 attack is great in the castle age and it's, very reasonably, priced so it's definitely worth picking up whether you're doing a battle elephant, rush or even, just plan on using them in general as a meat shield also, keep in mind that battle elephants deal half their attack to all units immediately, around them as Splash. Damage which, their unique tech also contributes, to in, another video I did on battle elephants, they're extra 3 attack on top of their speed boost and all, the upgrades made them the most effective battle elephants, of all the new civilizations. So, that's their unique unit and techs they're all very focused on the theme of elephants. And scorpions, which, are both fairly uncommon, units, and it, feels like their bonuses synergize really well with those ones in particular next. Up let's see what other options they have by taking a look at their tech tree starting, with the archers now, at first glance it really doesn't look to you bad they have the potential to skip the barracks early on and save some wood when going for archers or crossbows. But in castle age you'll find your missing thumb ring and that strategy ultimately, hits a dead end with no our blast the, elite skirmisher, and hand cannon ear are both there which are nice as counter, units the cavalry archers might be tempting as an anti pike unit to protect your elephants, especially, with party and tactics, giving, them an extra +4, attack but, without thumb ring it's really hard to justify cavalry. Archers, I found, before that it increases their damage output by, almost 60% so. Personally, I tend to stay away from them without it there's, some potential there for creative, ideas but I really wouldn't say that they're above average, overall. I'd say it's a middle-of-the-road, C+, for the archery range next. Up is infantry, they're missing champion, Squires, and the, last armor tech you, do at least have the halberd ear but overall they're again average, or below average for the whole game I even, count their building bonus against, their infantry, considering, that when you decide to mix in a few Spears, you might suddenly remember, you skip your barracks in dark age I'd, say it's a c4 infantry, now things do get a bit better for the cavalry, they have bloodlines all of the blacksmith, techs and of course they're faster battle elephants, with a potential, for an extra 3 attack I really, like the idea of a fast castle, skipping the blacksmith, and mark it on the way up and then going straight into an elephant rush I think, they were actually designed, with that idea in mind likewise.

If You want a bit more mobility, you could also go for Knights instead, there's, a bit of flexibility, there and you could even consider Scouts as well and again, skip the barracks before making your stable, the point is you have a lot of possibilities, to offset, that they're missing both Hazara and paladin, so your armies lack a lot of speed in a late-game, I'd say overall it's a be considering, their variety of early game options, but only having the one powerful late-game stable. Units. Moving. On to the CH they of course have their unique unit which functions, like a more durable short-range, scorpion, but they also have a pretty, solid siege workshop, C drom is there which is always a strong option and they also have bombard, cannons with siege engineers, to counter enemy auditors, of course they also have their scorpions with extra, range and at least a bit of extra damage from the second projectile, there's, a lot to like here and, I'd say it's an a-minus, for siege it's definitely, a strength of the civilization, next, up is the Navy of course, none of their bonuses, apply to water maps but that doesn't stop them from being at least okay, the, tech tree is almost completely, open, including, heated, shot initially. The lack of any economy, bonus is going to make it a bit harder to get established on, water so I'd say it's an underwhelming, C grade for the early game but in the late game shipwright, racer and fast fire ship are all going to start giving you advantages, over other civilizations. With fewer options considering. All the technologies, I'd say it's a B+, on the water in the late game or a pretty, average b-, overall, taking. A quick look now at their monks similar, to the persians it seems elephants, come hand-in-hand with, missing, heresy, and the, lack of faith also, means that your elephants, will always be weak to enemy monks actually, kind of like the idea of a fast castle, into a monk, rush again, because of the ability to skip several buildings, along the way they can achieve some very fast castle times which, is what makes that strategy viable. I'd say it's a B for the monastery but the monks certainly have potential, either combined, with siege in an aggressive castle age push or even, just as support, to heal your late-game expensive. Elephants, especially. If it's combined with a Byzantine, Ally to help your monk seal a bit quicker I could see them giving you a lot of value over, the long run we've, gone out to defenses, they're missing bombard towers and arrow slits but other than that you have everything, you could want the, ability to garrison the villagers and houses, is probably, their biggest defensive, advantage.

The Hard part is sometimes just remembering, to use it overall they work pretty well on the defensive, so I'm gonna say they're at B+ wrapping. Up the tech tree now with their economy, again they don't really have a consistent, eco bonus in the early game and even in the late game they're missing guilds and to Manso I think that leaves them with a below average economy. Which is compounded. By how expensive, their key units are I'm gonna give them a bit of credit for potentially, saving on buildings, early on and being, able to save a few villagers, here and there in some games those bonuses, might have a lot of impacts but they're not necessarily, consistent, so overall, to me it's an underwhelming, C or economy. So that's their tech tree you do have some different early game rush options, available but. I think you'll find your advantage, is relatively. Small and short-lived, compared, to a lot of other civilizations, again. The most interesting, early game strategies, for me are the, fast castle, into a battle, elephant rush or into, monks and siege it was really surprising to me that they were the most requested and, a recent Civ overview, poll it, really requires some forethought, and planning on, your part to make the most of now, you might say that's true of every civilization. But, contrast, them with a straightforward, civilization. Like the Britons with, faster, Shepherds and cheaper, Town Center's playing, them like normal you might just feel like you're having a really good game with, some extra resources piling, up they also have extra range on archers, which are already a popular unit to use in, contrast, with Khmer it would be easy to play your standard, build with, some of the most common, strategies, and not happen, to make use of any, of their bonuses, unintentionally. In terms of the late-game again the elephants, and scorpions, are both expensive, and slow though, they do excel, against opponents who rely on quantity. Over quality as. Long as you can maintain a supply of gold I really, like the synergy, of the Scorpion protecting, the battle elephant from pikemen and I would say their main strength is gonna be on maps like Black Forest or arena where, you have a bit of time to build the economy you need to put out their incredibly, population. Efficient. But, those are just my thoughts on the Khmer hopefully you have a few new ideas of how you want to play them thanks for watching guys and I'll see you next time.

2018-03-26 19:58

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Khmer, I'm a believer.

I really need a Vietnamese Overview...its my favourite civ ^^ Great video as always!

A "C" for economy? They're missing guilds, which you point out in another video is overused, and two-man saw which isn't that big of payoff. They can garrison villagers in houses and skip buildings. Neither is killer, but both are ok. I'm usually pretty good about guessing your civ report card grades, but that grade left me baffled.

Come where?

The khmer death ball is pretty scary, or pretty awsome if you are the one to build it.

Will we be seeing a video on the Vietnamese?

Does the team bonus affect caravals?

Don't expect anything less of you. Great work as always.

Khmer and Vikings are the strongest team in the game. 1. Vikings strong infantry civ weak cavalry civ. Khmer strong stable (with battle elephants) weak infantry. 2. Vikings good not great siege, but with +1 range with scorpions possibly great siege. Khmer good navy but with the Vikings cheaper docks, that also improves to elite civ. 3. Khmer don't need buildings to advance and the Vikings are a very good civ to sling with.

Your most professional video to date. Excellent work.

what is the classical tune playing in the background after 8:00? I have noticed it playing in many other Spirit of the Law's videos as well

It's called Simple Pleasantries

"their nemesis, the onanger (...) Noooooooooooooooo " Love your humour SOTL

I wish Spirit could make a new overview for the Britons and the Huns, they lack the level of indepth overview compared to newer videos, hell they don't even have the A-F rating.

A C for economy when all they are missing is a bonus and Imperial Age techs? That's a bit harsh if you ask me.

I wonder how the formations work in AoE2. it all seams so organised no mater wat unit combination is running in one group

Where do people download this game and it's expansions?

I never played this game despite owning it I should try.

Next civ Malay plsss

Its sad that the Aoe2 informations are so slim and everything has to be tested and found out on your own. Thats why i like aoe3 more than aoe2. In that game you see gather rates, you see the bonuses, speed etc. In aoe 2 it just says "is good against..." but not how good or why

Elephant goes to university.... and gets a gender studies degree. Great waste of time and money, no wonder a siege elephant costs more gold than a war elephant.


Yay been waiting for your Rise of the Rajas overview! Also love your content.

When a non-ranged unit attack a full garasoned house it damage 1hp to it

A ram can beat an elephant? That makes me love even more this game.

1:43 That light cavalry unit on the right hasn't found the right way... just like me in college...

My favorite AOE youtuber making a video on one of my favorite civs? It is a good day indeed.



I find your lack of faith disturbing

Disappointed you haven't mentioned the house hoping tower rush strategy on Arena


Hey Khmer, new kingdoms here and there!

God i hate it when i get them on random civ....

I wonder if you could add a bit in your analysis videos where you judge how effective these civs are on different scenarios. For example grading them for world/Europe diplomacy games and random match games. I find underrated civs in a random match can be very powerful in a diplo game. I attribute this fact with the amount of red available in those games and the pop size.

Suggestion: Tribochet vs tribochet combat. How important is number advantage vs positioning (clustered vs spreaded), civ bonus etc.

I just watched 20 min detailed video about a civilization of AoE II, a game I do not play... Don't let the videos stop coming! :D

That educated elephant though! xD

I must say I grinned when you talked about the house role as a gate to the fully walled lumbercamp. Ever heard of palissade gates? I think that's a thing in the new expansions! Otherwise, I don't think FC into battle elephants can ever work on 1v1 or team game Arabia. I see Khmer as extremely situational, but they surely are a late game powerhouse on black forest or king of the hill. On Arabia I'd play them cavalry heavy, trying a very fast scout rush and then moving to knights and play offensively.

I don't even play AoE anymore, just love SOTL!

The elephants lack of faith disturbs me

moonwalking elephant always gets me.

Hope you'll make overviews of other SEA civs


please start making videos of aoe3

Love you dude

there is a hidden value in the double shot vs human players. it looks fuckign scary

ice video, i re-watched your Skorpions video and i am wondering if there is a windows for scorpions in compare to the elite scorpions.

Can you explain the Malay overview please, because i'm from Indonesian... Thank you....

I see Khmer and I instantly think of Bill Wurtz.

Do Dunmer or Dwemer overview. Please :)

I think the not needing buildings is more of a time saver than a wood saver. You could click up to feudal then put down a barracks so you still have it for when you reach feudal if you need to defend.

dear spirit teuton, huns, britain, and slav civ overview should probably get an update, they dont have the "modern" tech tree grading scale and just feel weird at this point. Thats surely big commitment for you but I think everyone would appreciate it

Have you considered doin a tier list for which Civs are best for game modes like Forest Nothing, Wolf Nothing, etc.

At last......


Vietnamese next please!

You spelled defenses wrong

I'm Canadian. Your American spelling variations have no effect on me.

I love this civ so much. So strange and unpredictable.

ah, those intro worthy shots so when's the Ontage coming up?

totally disagree with you about the navy's rating. you've given a higher score to civs that had way less

I love your work.... Your hard work will take you very high

Finally another overview

Yass!! I love the khmer


Your like to dislike ratio is insane. Amazing video as always have a good day man

I discovered your channel last week and I'm totally addicted to it now. I've probably watched all the civ reviews. Will you please consider doing them for AoE1? And what about map reviews? :)


Cambodia is a beautiful country if you ever get to go.

So is the elephant in the room that the pikeline's bonus against said elephants is ridiculously op?

I bought this expansion just for the elephants :)

about the unique tech double crossbow: In the video you can see that the second bolt got +4 Range over the first bolt, giving them up to 14-16 Range (not kidding) which is just stupid. its not much damage, but damaging enemies from that range gives you always an advantage.

I was missing a new rev. Good job bro!

Gosh, is it so hard to get some multiplayer gameplay footage instead of clunky comp-stomps?

Can't wait for AOEII Definitive Edition :) Ps: Great video!

Apparently Khmer Villagers are only the one who knows how house is actually work...

Ulforce Warrior Yep

I like how you add all the timestamps in the description. Not many YouTubers bother to do that.

Wow, Khmer are fast boys. Fast aging, fast rushing, fast elephants, even faster flanking with that ballistas cutting through trees.

I love Khmer, always fun in long BF games, they're unbeatable 1v1 in the late game on chokepoint maps... the only thing that stops them as far as I've seen is a massive amount of briton longbows + siege onager from mongols or celts or something.... But battle elephant + ballista elephant + scorpions + bombard cannons is so insane... literally unstoppable 1v1 if you let them boom..

but most competent players play arabia

I just wake up I was wondering why am I this early I check the notification Then I understand why

Thanks for another great video Spirit! You are one of my favourite youtubers and I don't even play AOE2 on a regular basis :)

Another civ overviem finally, your videos are always great

Khmer: Only civ with worst eco in the game + full tech tree

Next civ is the Anti-Archer civ : Vietnamese, the heavy armor archer

finnay khmer i waited for them for so long ;D

16:56 that racecar fireship tho!

I wonder if there will be any other AOE2 civs created

Its a rush civ, that's why it might be popular...everyone loves to rush.


I would like to see when you finish the civ overviews is make a list of the best civ based on the score you gave them and then average all scores. ( Archers , navy , economy,ect )

been waiting so long thank you

Khmer is the worst civ in this game. They have no arbalest, champion, hussar or paladin. If you don't have a huge eco, say good bye to your late game.

I like to do a weird kind of scorpion rush with them. You just dont give a shit on anything and just get to castle asap, pump out scorpions like an archer rush aaaaand... well you lose most of the time, but the one time it works its fucking dope


Nice overview. I just think the Khmers would have deserved at least a B- for archers, since they have the hand cannoneer and all Blacksmith upgrades. Anyway, it is interesting to remember the amazing scorpion combo that Khmers and Celts make in Black Forest. It is deadly.

I don't understand at 4:42. Does it mean that a regular civ can go up to imp with only one castle age building if that building is a castle??

spirit please, dont you know anything? it's pronounced c'mere like come here but abbreviated... c'mere.

I really love the khmer, but I always feel like they're trying to sell me something. NIET SAMSUNG.

Hmm, They also made me think of Black Forest. Instant market, fast elephants cutting trees, garrisonable houses, specialise in killing lined up units... Except no one beats that "no houses" needed dominance there:(

Glorious! Since it's a common point of contention, I'll just point out that "Khmer" can be pronounced a lot of different ways acceptably, and Khmer people I know don't mind either.

Hey Spirit, wouldn't you consider a better grade for their early game navy considering that they save wood by not requiring buildings to age up? Like just building a dock, and skipping on blacksmith and markets in feudal age help them to get a lead on the water?

Ballista elephants are repaired or healed?

Your videos are very good, you should subtitle them all in Spanish. Greetings from Mexico. PS: I used Google Translate :v

the khemer are the complementary ally of the Ethiopian?

Been a while snece I’ve played AOE2 but serious these videos are making wanna get back into it soon

Do the Malay!! They’re one of my favorites.

italians:fishing ship -25 wood malay:fishing ship %33 cheaper

Hey SOTL, Zach here

Awesome vid again! Would be nice to have an ultimate overview; with all the civ raitings (per category) you gave, next to one another

tbh I just spam Ballista Elephant while blasting Sabaton

Can someone tell me the song at the intro

Can allies garrison villagers in Khmer houses?

The American way of pronouncing "Khmer" is more correct than European way because it is how the Khmer people would pronounce their ethnic name in their tounge language.

So Khmer is the best forest nothing civ... interesting



@spiritofthelaw could you make a video about the amount of lost resources when deleting a building which isn`t build yet? I noticed that the amount of lost resources depends on to how much percentage the building already has been built. I think that`s an interesting thing to look at in a video

Ranged units shoot the first incoming unit and then keep shooting that unit. The test at 10:30 shows why ballista elephants suck in a real game. Their bolts don't actually hit multiple units like real scorpions!

Yo spirit, not much love for Khmer as a civ but love your videos man


I think they are great civilisation to learn the game with. Their safer villagers and not having to worry about buildings can help new players a lot. Also the fact that their siege is so strong can help players who play vs the AI improve their skills because the AI has a hard time if you kill it's buildings. Again I think this is great for people new to the game who still need practice. They don't seem to be anything too strong but as you said in the hands of some better players some strategies will be very strong. I personally like how they managed to create some new unique mechanics that don't exist in the game before, like being able to hide your villagers in houses.

Noob question: Someone pls help!! Why is there no help docs on Building HPs? I noticed that building HPs keep changing depending on which map u choose. Where and how can we find the detailed write-up on Building HPs for various civilizations?

Enjoyable & informative video. Thanks very much for this. =)

Do the ballista elephant still have the friendly fire on attacks? I have not played it in a long time

Me:Hey Scorpion, whats your favorite civilization? Scorpion:KHMER

Great job!

It makes me happy how many subscribers SOTL has now since when I first subscribed which was around less than 10k. Keep it up through AOE4!

Excellent as always, you’re great Spirit! But in my humble opinion, there’s no siege like the khmer’s, they should be 1st place by far... I mean, celts are great and all that, but the khmer: First of all they have great scorpions because of the unique tech (maybe not the best, but arguably top 2), they have all the techs in siege, they only miss 1 upgrade, but their best feature by far, is that they have the ballista elephant, that yeah, is kind of powerful, but it’s also the most tanky distance siege in the game by far; In a siege composition the most difficult part is to keep your siege safe, and the ballista elephant is the answer for that; So you can have a only-siege army and win the game without any problem. I myself have won game with a kill/lost of 10:1 without even microing. I have never seen a more difficult army to counter than a khmer only siege army; So I think they should have the first place in siege of all the game, but call me crazy. Maybe you could make a test of a celts army of full siege against khmer and you will notice. Only the cannons will take most of the onagers while the elephants take all the damage (obviously if you try to get even near with an army of whatever it is of any other unit, will be disappeared by the scorpions and the elephants in a matter of seconds).

How could you miss the arena dark age villager house hop strat?! :O

i love aoe

Garrisoning houses needs to be an every civ thing. Seriously.

one of those intro-worthy shots ;)

That moment you're ungrounded...and you see an overview upload from Spirit:O

Oh i missed these

Malay overview, please!

Excellent work on this one (and all really) learned a lot about these ele units.

Make a Malay overview please!!!

I was watching a viper dout game and I noticed vipers villagers could go into his allies Khmer houses

Simon thanks a lot

Given there bonus's, i think the Khmer may be proof that the AoE2 development team started to struggle to make unique bonus for each of the new civ's.

Please do Malay

have you guys noticed that the last scene of the intro is always related to the video you are watching?

I have a dumb question: how exactly do you set up the map editor to run combat simulations. Even when I set the 2 teams as enemies, sometimes the red (enemy) team will have half its army run to the right of the screen away from my blue test team. Some other times, just one enemy red unit will run towards the top of the screen, prompting half my blue army to chase it like idiots thereby ruining my test. I guess I'm asking: what do you set in the "players" tab and anywhere else so that two groups of unit just fight each other like I'd expect them to?

In the "Players" tab in the editor set AI to none. It helps a lot, as long as the units can see each other

allies can also garrison in khmer houses. Does this mean Khmer with a persian Ally could build a house at the corner of arena, letting the persians hop across in dark age and douche?

Overpowered civs

Make videos about Age of Empires III! Love your job and i would love to watch one of your reviews in AOE3! Anyway, love your job, your humor and your voice!

Can you do vietnamiese PLEASE, I love ratam Archers

Stupid question ; what's the orientation of the second projectile for a Scorpion or Ballista Elephant with Double Crossbow with respect to the first projectile ? Is it a fixed angle (counter)clockwise, or does that angle vary ?

Hey Spirit, question: What do you think about Starcraft 2? I'm curious about why people still play AOE2 when there are so many games with all the old problems fixed. Is it a nostalgia thing? I liked AOE2, but can't play it with games like Starcraft2 around. I've only recently reinstalled it after coming across this channel :D

I actually think that scene in LOTR is not the strongest example of that as they do shoot quite a bit above the archers. A better example is during the battle against Sauron in the prologue. The arrows come so close that they even lift up Elrond's hair.

Nice overview, Spirit. Could you du overview about Malay? Thing little hard to play with it :/

Ssssssoooooo they are litterally lacking faith, huh? Do i HAVE to make a joke here, or do we "roll with the elephant of a joke" standing casually in the room?


Great! Burmese, please!

I'm khmer/cambodian

Hey Spirit! Thanks so much for all the civ reviews, I know they must take a lot of effort to make. Keep up the good work!

Got a sudden urge to watch Oliphant scenes from LOTR after watching this

can u do a video about vietnamese?

I've watched all of your Civ videos, many of them twice! Great stuff! Any intention of doing an overview on the Burmese?

Do Ballista Elephant,Battle Elephant and Elephant Archer can dodge arrows like War Elephants?

Mer is part of my name

Khmer's economy is very good, because you economise a lot of wood by don't build the necessaries buildings.

Dear Spirit, your video has an existential flaw: Khmer arent the only ones who never lock themselves out, since allies can also hop into their houses - They are simply the only ones, who never lock their houses! ;)

I Wonder Why is there no civilization for the Red-Indians,You know,The Apache and Comanche and all.

Why you like age of empires ???

You are not the YouTuber we deserve... But the YouTuber we NEED!

Malay overwiew next pleaasee

AOE2 will never die

Go home GI

Khmer, en español como vergas es el nombre? :'c

Added bonus is that ballista elephants destroy frame rate

I really love the khmer Campaign, The balista Elefant are fun to use

Can you do a review over the Vietnamese?

Move over Khmer, its time to share. Brand new kingdoms here and there.

0:40 is it just me or i have heard "shape of you" in the background?

i have decided to make worst civ in this game. its called SJWs: SHITTY Civ. Team bonus-Militia line will have +1 line of sight Military bonuses: Infantry will have -1 damage, -1 Armor, -1 Pierce armor and -20% HP Cavalry will move -50% slower Archers will have -2 range Naval units will cost -1% less Eco bonuses: Villagers will cost +20% more Buildings will have -50% HP. Techs: Healthy at any size-Foot units will move -10% slower Gender studies degree-Your training rate will be +60% longer Unique unit- Feminist (HP 10, Damage 3, Armor/Pierce 0/0) elite(HP 20 ,Damage 4 ,armor 1/1) Archers-F-: cause they don't have Crossbowman and Elite Skirmisher, Parthian tactics and Thumb ring+ Hand cannoner + lacking Bodkin arrows Infantry-F-: cause they lack Tracking, Squires, Pikes, Long swordsman, Eagle warrior (they have Eagle scout only) and they lack Iron casting Cavalry-F-: they lack Light cavalier, Cavalier and Heavy camels (Camels only) Navy-F: At least navy is little bit better. Even Aztecs can beat them up so Easily (lacking Galleon, Cannon Galleon, Demolition raft, Fire Ship, Gillnets, careening, Shipwright) Monks-Z--: they don't even have Monastery. Siege-F: cause they lack Capped ram, Onager, Heavy ballista and Bombard cannon. Defenses-F-. you lack almost entire university except for Treadmill crane Economy-F-. You lack Town patrol, Loom, and all Castle age Eco techs

i love khmers they can rush effectively if the playuer in dark age skips on creating the mill, ( just at the start of the game you can directly create 2 farms and 3 houses with the initial wood) this of course leave them unprotected if they dont wall but hey with this in mind you can go for a scout rush in feudal and then in castle turn it into an ellie rush .

Andres Felipe Garcia Pedreros Jemeres/ o Camboyanos se llaman

Andres Felipe Garcia Pedreros yo le meto "camer"

If you are taking this into historical perspective, the Khmers infantry is the strongest unit of all. It's not their Elephantry, Cavalry, Ballista, Scorpions, hand cannoneers, etc.

Tee Touch I mean in terms of siege because the Ethiopians and Khmer are complementary to being siege civilizations

The Khmers are a contemporary ally of China.

Seeing scorpions not behind palisades or stone walls or any building barricades makes me cringe

Does any bonus damage of the regular scorpion/ballista elephant arrow also apply to the second arrow after double crossbow?

Love that guitar tune you use in your opening.

i have decided to make worst civ in this game. its called SJWs: SHITTY Civ. Team bonus-Militia line will have +1 line of sight Military bonuses: Infantry will have -1 damage, -1 Armor, -1 Pierce armor and -20% HP Cavalry will move -50% slower Archers will have -2 range Naval units will cost -1% less Eco bonuses: Villagers will cost +20% more Buildings will have -50% HP. Techs: Healthy at any size-Foot units will move -10% slower Gender studies degree-Your training rate will be +60% longer Unique unit- Feminist (HP 10, Damage 3, Armor/Pierce 0/0) elite(HP 20 ,Damage 4 ,armor 1/1) Archers-F-: cause they don't have Crossbowman and Elite Skirmisher, Parthian tactics and Thumb ring+ Hand cannoner + lacking Bodkin arrows Infantry-F-: cause they lack Tracking, Squires, Pikes, Long swordsman, Eagle warrior (they have Eagle scout only) and they lack Iron casting Cavalry-F-: they lack Light cavalier, Cavalier and Heavy camels (Camels only) Navy-F: At least navy is little bit better. Even Aztecs can beat them up so Easily (lacking Galleon, Cannon Galleon, Demolition raft, Fire Ship, Gillnets, careening, Shipwright) Monks-Z--: they don't even have Monastery. Siege-F: cause they lack Capped ram, Onager, Heavy ballista and Bombard cannon. Defenses-F-. you lack almost entire university except for Treadmill crane Economy-F-. You lack Town patrol, Loom, and all Castle age Eco techs And their wonder will be a Snowflake statue/ Special Snowflake statue


Can ally villagers garrison into your houses?

I think another civilization that works well with them that you did not mention is the Teutons. Teutons do get Heavy Scorpions which work better with Teutonic Knights then Seige Onegars. Granted Teutonic Knights aren't the greatest unit, they both cover each others weaknesses as Civilizations. Teutons only good ranged unit is the hand cannoneer, which a scorpion buff makes it a strong option. And the Teutons team bonus helps the Khmer massively by making those elephants harder to convert.

Seriously fuck this civ... I play 2v2 with my friends on BF and whenever they want to tryhard and make us mad they go for the Khmer+Portuguese combo and send in every godamn narrow passageway the meatshield 310hp battle elephants to the front and they leave organ guns and ballista elephants in the backline. Almost impossible to beat.

Jason Soliva why

Filip Rebro no. Liberals are rightwing

OK but liberals are part of Left. Rightwing guys are mostly conservatives

Filip Rebro no. Im left wing not rightwing

are you a liberal?


Filip Rebro yeah you are a pathetic person if you mock people who fight for social justice

im not sad (well sometimes) but I love mocking SJWs

Filip Rebro sad person

i just made that cause i wanted to mock them

Filip Rebro yeah very cute, over sensitive beta broflake

Hey Khmer, time to share! New kingdoms, here and there

do about vietnamese please

the houses don't shoot arrows... AAARRRG

They have the same problem that Persians have: how do you keep Pikes away from your cavalry without Champions?


Your third point is valid. The first 2 are just so wrong. Ideally you need archers+cavalry combo, or at least infantry + archers/siege combo; not infantry+cavalry combo. Elephants are strong but lack the speed of Knights, which is needed. And Vikings are way weaker now by not having Fire Ships, and having Vikings can be really disadvantageous in 2v2 (not so much in 4v4) as the Khmer need to carry their teammate, which is hard for their eco and military. The Vikings and Khmer is simply not the best.

Are there that much of elephants you can find in the rain forest?

9:44 cutest elephant (since there is no rider, you can only assume is the elephant that's going to university)

Can do TURKS too?

Wow this is my new favorite civ

But remember one thing: Never ever play them as the red player! Otherwise they start killing their own people in masses and trash their economy.

hi, can you name the song in your intro?

House garrisoning needs to be an ALL civ thing. Garrisoned soldiers adding arrows to castles and towers use to be a teuton only thing. And this seems like another obvious no brainer.

How do Gothic archers get a B- while khmer get C+ Khmer get a better early game bonus and also get Parthian tactics.

I am Cambodian

I don't have the expansions but yeah they seem like quite an oddball civ

Ibrahim Utku Konar look up on his channel

Kağan Gül check the challel. Ya beast

"The elven archer efffect" XD (TURN OFF FRIENDLY FIRE!!)

A big advantage with the Khmer, from what I can see, is their population efficiency. Powerful Battle Elephants pack big punch into every unit, plus the Ballista Elephants and above average Scorpions provide more value than putting the same population into archers (which is likely why they're missing so many archer techs). This would allow the player to put more into eco like trade units to fund your army in team games, or invest into more supporting trash units than your opponent usually can. It can also really help on water maps where every extra galleon counts.

Khamers: the civilization that is not afraid of doors.

Sometime after this video Khmer became a go to deathmatch civ. Probably due to that incredible population efficient army comp that probably isn't that slow to get out.

The scorpion elefant does friendly damage

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