Crysis Franchise - GTX 1050 2GB - 1 - 2 - 3 - Warhead - i3 8100 - Series Benchmark PC
Hello everyone, I'm cetera, Sunday Oh answering an a/b test in the crisis franchise, on the GeForce GTX 1052. Gigabyte I'll be doing Crysis 1 Crysis, warhead Crysis. 2 and Crysis, 3 to, skip down on those particular, games check the timestamps, down in the description, if you want to support the channel by getting games for yourself check the humble links also down in the description so first of all I'll show you Crysis 1 and this one I'll show you just in maximum, settings to be close to 60 frames per second, the game comes sometimes drop, below 60, frames per second, it depends more on what CPU you have if it has very high single-threaded. Performance, you'll be able to maintain over 60 frames per second but if that's slower on your CPU you'll. Notice drops below 60 in, order to fix that just go into the main menu allow, their objects, quality, from very high to high and there should be enough to maintain 60, frames per second, on most CPUs but there are some specific levels, that run terrible, no matter the system unfortunately you won't take advantage of, many cores yeah overall it was a very enjoyable experience at. The game still looks pretty good in my opinion I'll talk to you again in the next game. Hey, LZ is overrun psycho. And I are moving to the signal location, Nomad, there's a checkpoint blocking, the path up the valley so deal with that first transmitting. The coordinates, now. Crysis. Warhead and this one I'll show you two configurations, one with them maximum, settings which in this case is enthusiast, and then I'll just with the settings trying to maintain 60, frames per second, more consistently, just like I said in Crysis 1 in order to get more consistent frame rates on this game you need a CPU with high single-threaded. Performance, such as lower physics, shadows, and objects, quality from enthusiasts. To gamer which will be from very high to high in order to get a more consistent frame, rate but again just like the previous game there are some levels are running, terrible, no matter the system so keep that in mind so I'll talk to you again in the next game. Changeup. Substantial. Gain. Command. Negative, command sent Sierra 3 Sierra, 3 has already been allocated what, she means is you're gin-soaked ass is supposed to requirements, you. Want an action sear - well, now you've got it yeah okay. Secondary, is. I've. Detected the Korean MILNET access. Their tactical, Network and let's see what they've got cooking, physilog, we might be able to pick up a rather just in town. Be. Now. I'm testing Crysis, 2 and, this one I'll be using two configurations, once again one with their maximum settings plus start X 11 plus high resolution textures which were patches, that were released officially. After the game was released as, improvements, for the PC version. Those include tessellation, improve reflections, and some, other effects, which are a significant, hit to performance, so yeah first of all I'll show you with all that enabled, and after that I just disabled. Our text 11 restart, the game and I lower shading, from ultra to extreme and they'll be my configuration trying, to stay close to 60, frames per second, not our text 11 and shading, 2 extreme and the game still looks pretty good if you ask me but this one is not as open as Crysis, 1 out of 2 again in the next game. And. Finally, Crysis, 3 on, this one I'll be using two configurations. As well the first one I'll be using their maximum settings with SMA 1x. And you'll notice some drops for level 3 difference per second while looking into the distance for some reason the GP usage spikes and the CPU usage sometimes goes very high as well I know this is not the area with a ton of vegetation, and a lot of explosions so I just decided to do this one that has a lot of rain and we're looking into the distance we get big drops in the framerate after, showing you that I lowered the settings I switched from SMA. A to FXAA, and a lower post-processing.
Shading, And shadows from very high to low in order to get a much more consistent, frame rate and by doing that I'm able to be close to 60 frames per second, with some drops into the 40s, while looking into, a certain place in this map which when it happens you'll see that the GPU usage drops, so there's something going on with the game and the case that makes the GPU usage drop it could be the CPU but it's not maxed, out I'm not sure what's going on with that but in more open areas maintaining 60 frames per second is way more difficult because, it uses a lot more CPU, especially, in those places that has the grass that reacts to explosions, and your movement but I guess that's pretty much it I hope you keep enjoying the video thanks, for watching and, see you next time. Nice. One. Sustained. What's. That. I got, it. Pirate.