Marvel's Spider-Man: The Complete Digital Foundry Analysis!

Marvel's Spider-Man: The Complete Digital Foundry Analysis!

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Spider-man. As, a concept, the webslinger is and always has been a perfect fit for games the, idea of swinging, freely across the vast City while vanquishing foes, remains, as appealing today as it did in his earliest appearances, in, the digital realm over. Time Spidey, has starred in more than 35 games, some. Of these managed to perfectly capture the essence of spider-man while others fell, a tad short but, all hinted, at something greater. Enter. Insomniac. Games latest. And perhaps most ambitious, project, to date spider-man. From PlayStation 4 with. A generous, budget, a large, very capable, development, team and the backing of Sony this latest take on the webslinger promises, the most complete spider-man, experienced to date today. Then we're going to examine spider-man. And the engine powering it while checking out its performance, on both models of PlayStation, 4 and discussing, the design of the game itself we'll, also address the comparisons, being made with the e3 2017. Build of the game so, suit, up and join me as we enter, the world of spider-man. When, it comes to spider-man it's fair to say that Sony is no stranger, to the webslinger its, Columbia, Pictures, subsidiary, was responsible, for the release of Sam Raimi's original spider-man, film after all and it was successful to the point that Sony branded the PlayStation, 3 console, and it's games with, the spider-man, movie font and featured spider-man, related materials, and many of its presentations. During. This era however it was Activision, which possessed, the rights to create spider-man. Related video games thus Sony's, tie-in with the franchise remained, firmly rooted in the hollywood, space that. Is until this contract, expired, in 2014, it. Wasn't long before Sony, and Marvel started, hashing, out an idea for, a new spider-man game then and their, choice of developer, couldn't, have been more perfect I'm. Talking about insomniac. Games an experienced. Independent, studio that has a strong working relationship. With Sony Computer Entertainment and. A, lot of expertise, across multiple genres it. Makes them a great fit for spider-man, by. Marrying, the vast selection of gadgets, and action driven gameplay of the recent Ratchet and Clank reboot, with, the open-world traversal. Systems of sunset, overdrive and, the storytelling. Of resistance, spider-man. Feels like the apex of everything, insomniac, has worked to build over the past decade or two and this. Extends, to its technology, as well over, the course of this generation insomniac. Has continued, to refine its in-house technology, suite producing. Some of the most visually striking games, across. Multiple platforms and, spider-man. Represents, the next major leap in technology, it. Starts with the character, models spider-man. Takes a stylized, approach, to character design as you'd expect from something based on a comic book character but. That doesn't mean the level of detail isn't, exceptionally. High, spider-man. Suit stands out with superb, texture, work the, material reflects. Light properly, and small, details are visible throughout. Enclose. Ups with various characters, throughout the story there's a lot of detail revealed, subsurface. Scattering is, used during cutscenes, allowing light to penetrate the skin and scatter about, realistically. Beneath the surface, texture. Detail is also superb, during the sequences, as is, the eye shading. So if you've been concerned, about the detail, of the texture work on the characters, based on compressed, video pre-release. There's, certainly nothing to worry about this. Also brings us to our first talking, point in regards, to the e3, 2017. Demo with. Various screenshots, floating around some folks question, whether spider-man's, final, suit was, a match for the e3, demo in terms, of detail upon. Close examination this. Is what we found, take a look the. Texture, resolution is virtually.

Identical, To the original demo and this is evident throughout these comparable, scenes and the, same goes for the model itself, the. Main difference here stems, from a change in suit material the, e3 suit features more prominent, specularity, it's, basically, the difference between plastic, and cloth. The. Final, materia is simply more diffuse, in appearance while the e3 version is extra. Glossy, so, even though the resolution of the suit textures, are identical. The way light behaves across the surface has changed. When. In shadow the final game exhibits, a softer, more diffuse appearance, which is arguably, more realistic, the e3 demo simply, appears overly, shiny and plasticky, in comparison, in direct. Sunlight the e3 demo gives the impression of a suit covered, in saran wrap look, at the specular, highlights, here across his head in, comparison. The material, in the final game exhibits, more natural, light dispersal, which. One looks better is, kind of a matter of taste though and it does vary per scene but. This is clearly, an artist, driven change not, a technical, one made to save on performance, will, touch on the rest of this comparison shortly, of course but for now know that character, detail is excellent, and consistent. Across, the various versions of the game the, full game is a match in terms of texture and model detail are, offering, more, realistic. Lighting of course. This level of detail also applies to many other major characters while. Secondary, characters and NPCs are excellent. Looking in their own right each. Of these models are appropriately, detailed, and textured, and when, walking around the streets or visible, in large numbers the, density of the crowds is highly variable of course based on your position but, looking close that the characters reveals a high level of detail throughout, in fact, it's surprising, just how much detail is visible, on screen when exploring the streets considering. How much time you spend above them, then. There's the animation, in game spider-man features an impressive range of animation, of applied to major and minor characters, alike players, have a lot of mobility and combat, options in this game sending spider-man flying all over the place and most, of the animations, look brilliant with, smooth blending. The. Game also features a dynamic on-foot. Traversal, system by holding the r2, button while running spider-man. Can flip and jump seamlessly, between both, dynamic, and stationary. Objects across the scene and all of the animation, work is handled very well cutscenes. Also looks superb in action thanks to carefully, crafted, cinematic, animation, smooth. Camera work and insomniacs. Super, impressive per pixel motion blur which might, just be one of the best implementations. I've seen to date this. Technique first appeared, in sunset, overdrive and then again in ration and Clank on PlayStation, 4 and it has returned, for spider-man with a high sample, count and a perfectly, tuned shutter speed more. Importantly, it's tuned for gameplay when, swinging through the city edges, of the screen and objects, are properly, blurred, but the middle portion of the image remains sharp allowing. Players to see what's coming it's, a great effect but it does not obscure, visibility, of course. If you don't like it the options menu does, allow you to adjust its intensity. This. Is then coupled with generally, excellent image quality spider-man, utilizes, insomniac, temporal, injection, technique featured, in Ratchet and Clank on ps4, pro while. There is precious information, available on this technique insomniac. Seems to prefer it over typical, checkerboarding. And the results, certainly, speak volumes completely. Avoiding, the stifling artifacts, that can crop up with checkerboard, rendering, in terms. Of countable, pixel, resolutions, however spider-man, seems to use an adaptive, resolution, technique on ps4. Pro we counted resolutions, ranging from a top end of 1944. P down, to a low end of 2560. By 1368. The. Lowest, value appears to be extremely rare however with the Everage countable, resolution, coming in around 1580. 4p instead what's. Interesting about this is that if you pause the game after a camera switch it is possible, to look at the raw image before the temporal pass kicks in since. These techniques, rely on information, in a previous frame camera. Cuts are great for this since the game will not have this information after a cut this. Shot is 1584. P by the way on, the. Base Playstation 4 then we're looking at a 1080p presentation. Most of the time but we did pixel count some lower resolutions, in certain circumstances, this. Frame for instance taken just after a camera, cut weighs, in at 900 P for instance so it seems to be variable, just like the pro both. The base and pro experience are temporally, stable in motion but the pro exhibits, significantly.

More Detail as a result of its higher resolution, output. What's. Interesting here is that in terms of resolution the game has been upgraded the, patch notes make mention of this and the earlier III, builds of Spider Man all ran at 1440p. With, the temporal, injection, feature like Ratchet and Clank with. The dynamic, resolution, feature in play though we're seeing resolutions, above 1440p. Most, of the time and sometimes even approaching, 4k, so. Clearly there's a decent amount of performance, Headroom here in addition. HDR, is supported. Across both machines, will. Have a separate HDR, video covering, this aspect, of the game later this week but the key here is that it brings extra vibrancy, and nuance, to the image it's, not the best HDR, implementation, we've seen but, it's solid so. Thus far we've discussed character, detail which is excellent, across the board in addition to basics like resolution, and general image quality but obviously a Spider Man game lives and dies by one important, element the. Environment, in terms, of scale and detail and SAAM niak has done a wonderful job with the game, most. Of Spider Man centers on swinging, rapidly through the environment, but if you stop to look around you might be surprised, by just how much detail is present, at street level building. Facades feature carefully. Modeled details, with a lot of visible geometry and high resolution varied. Textures, some. Shops even have fully, modelled interiors. With people, inside conducting, business, there's. Also just a general level of variety, that's rather impressive, with many different types of areas scattered, throughout the city, secondary. Objects like traffic lights are also supremely, detailed, with a lot of geometry and excellent, texture work applied do. Random objects like this ATM, machine really need to be that detailed or how, about those stickers over there on the door the, closer you look the more impressive, the overall sense of detail becomes. But. It doesn't stop with the city streets, Spider, Man also features a wide selection of uniquely, designed outdoor. And interior. Scenes there. Are scenes like this with a ton of unique character, models and lots of custom, animations, filling the screen the. Amount of detail on display, is rather impressive and it almost winds, up feeling more like a hitman level than something out of Spider Man then. There's the interior, sections like this which are all, highly detailed and offer a lot of gameplay variety if. You prefer to take the stealthy approach for instance it is possible, and in fact the design reminds me of the Batman, Arkham titles, which I view is a good thing the. Point here is that the engine is capable of not only handling, a large city environment, but it is also well suited to bespoke. Mission, design such as this something, I felt was lacking in many, previous spider-man, games you, get both that open-world, experience, and the, polish of a linear single-player, game in one package, it's, also worth mentioning the, water simulation. In this game the. Water encircling, the city is beautiful, with gently. Flowing waves and, a nice simulation, of light playing off its surface and the, way reflections, are handled is really quite realistic, in real, life the amount of reflectance, visible. Across a water surface varies based on the angle of viewing and the turbulence, of the water itself this. Is surprisingly, well simulated, in Spider Man from. Above reflections. Are clearly visible across the water surface, but when you jump down to a lower angle they are much less so it's, a nice touch I think also.

I'd Love the fact that Spider Man can swim it looks kind of silly. One. Of my favorite, details added, in the final game and somewhat, lacking from the e3 2017. Build are building, interiors. Basically. The game features simplistic. Textured, cubes, designed, to represent interior. Spaces of a building while, the limitations, are obvious, up close the rooms seem to exist in their own time and space overlapping, one another in spots and often. Repeat, the, effect is still really convincing, while swinging around the city this, helps create additional depth across the cityscape since, it seems like the buildings aren't just a flat surface anymore, it's. A great touch and something, that's typically lacking, in open-world games like this with a lot of skyscrapers. Speaking. Of skyscrapers. Reflections, are another important, element used, heavily throughout the game without. Dedicated. Ray tracing Hardware the team was limited to more tried, and true methods such as screen space reflections, and cube. Maps on building. Surfaces, these pre calculated reflections, obviously, cannot accurately reflect. The surroundings, but, the textures, used are often, enough high, enough resolution to give the impression, of super, sharp reflections, due. To its vertical nature however the developers, needed to find a way to handle elevation. Changes this, is done by interpolating, between different. Cubemap reflections, based on height as you, crawl up the side of a building a lower, resolution street, level texture, is used here this, is then replaced with another cube map as you make your way up the building. Which. Is then followed up with yet another you, can see here as it transitions between the two. Eventually. After we continue, to crawl up the building side here the game flips to the fourth and final, cube, map you'll. Notice that reflections, at high elevation, are of extremely, high resolution compared. To those below, screen. Space reflections, are used in tandem then to allow more dynamic, objects, to appear in the scene these, are used on building, facades of course which helps display traffic, and spider-man. Himself but, it's, also applied to bodies, of water such as puddles, oh did. I just under the magic word puddles. Yes. This brings us to the next part of our e3, 2017. Versus final, game discussion, the, mysterious, vanishing, puddles, in the, demo the scene features a large number of visible puddles in this specific, scene right the, final game reduces, this amount that, much is obvious it. Has been suggested by, some that these puddles were eliminated, from the game due to performance, issues insomniac. On the other hand has suggested, that this is more of an artist driven change so, what's, going on well after, looking closely at this I have a theory so. The first thing you might notice about the e3 demo is that the off-screen, elements, appear to be reflected, something, impossible, with screen space reflections, some. Folks have been quick to throw around terms like ray tracing but no that's not possible here, the, e3 demo was, not pre-rendered, after all instead. What I think we're seeing is simply a rather detailed static. Box cube map used, for background reflection. Mainly. The buildings, and immediate, scene geometry, this, texture, is projected, into a carefully. Aligned box designed. To simulate those reflections, this, becomes obvious, when scrubbing. Back and forth quickly through the video there, are reflections while nice-looking, are not perfectly, parallax, with the scene. Obviously, cube maps have made their way into the final game as well since they're used heavily throughout specifically. For building reflections, now, screen space reflections, are also featured, and overlaid, onto the scene when, objects, are occluded, from screen space they disappear, as expected while, the cube map remains, visible. Now. The final, game works in much the same way but with one major difference the, cube, map texture itself has, been changed, screen. Space reflections, are still in use but, the cube map itself has been replaced with a rather generic, one and the, reflection, of the cube map itself also appears more diffuse, look.

Closely At the reflection, here and you see the sort of blue and white blobs, sort of reflected, in the puddle here that, is the new cube map in use pretty. Different from the one featured in the e3 demo, creating. And aligning all those box cube maps can prove rather time-consuming. And challenging, to implement for the art team especially when considering the size of the world by, slightly altering the way the reflections, work and combining, that with a more generic cube, map like this a lot, of time can be saved, of course, the generic cube map generally. Works pretty well like out on the street here the, reflection, again is rather diffused, but you can still kind of make out basic buildings, and the blue sky above by looking directly into the reflective, surface, but. In the case of the demo room well, obviously it's, less effective than the method featured in the e3 demo the, underlying, texture data was, simply modified, with. The screen space reflections, now doing the heavy lifting in the final game then I can, see why the artists, may have felt it necessary to, adjust Puddle, placement, thankfully. There's still plenty of water throughout the city there, are scenes where nearly the entire road surface is soaked in water and reflective, like this they, are seen set during a light drizzle wear reflective puddles. Appear all over the place and that, building we've been discussing has plenty of other reflections, just, outside the offending room what, all of these scenes have in common however is the, type of cube, Maps that they're using they're, much less specific than the one used in the e3 demo the thing about changes, like this is that in most cases the reason for the change has more to do with manpower than, hardware power and I believe that's the case here. This case reflections, work just as they did in the e3 demo it's, just the underlying, art that has been changed, change, the cube map change the result, now, of course without, talking, to the developers about this issue we can never be a hundred percent certain but that's. My theory and I believe it holds some water, we'll, finish up talking about the e3 demo shortly, but for now I want to talk about the, lighting in the game when, it comes to lighting spider-man, is perhaps insomniac. Games finest. Work to date but. It does have its limits there, isn't a lot of information out there of course on insomniac, Sinjin but the, game does use multiple, times of day and features. Great use of direct, and indirect, illumination, the. Biggest limiting factor stems from those, times of day just as, we saw in sucker-punches. Infamous, second son spider-man. Does not feature a realtime, time of day transition, instead. These, are tied to story events I'd, imagine, this choice was made to support improved, scene illumination, while, it is possible, to blend, between different, bakes it's. Not, always optimal, and may not have worked well in a city environment like this fortunately. The benefit of this approach is that the lighting conditions are always beautiful the scenes set at dusk are particularly. Striking. Spider-man. Also features a robust, volumetric, lighting system, designed, to simulate the scattering of light particles through the atmosphere, look. Closely and you can see rays, of light filling, around the silhouettes, of objects. Placed in the world it looks beautiful. This, implementation, is especially impressive, though due to the resolution, of the effect in many, games it's possible, to make out the underlying, resolution of, the grid but here it's virtually, seamless it's very clean shadow.

Quality Is also a strong point for the game especially as an open world title world, shadows can stretch out far into the distance with clean filtering, and smooth transitions. Between Cascade, levels objects. Such as trees feature, suitably. High resolution, shadows while characters, and objects sit, realistically. With the environment, ambient. Occlusion is also of top-notch quality throughout, I, also. Love the way that light interacts, with foliage, like the trees here you can see the moonlight reflecting, off the leaves one. Small detail I really appreciated, are the car headlights, the. Artists, considered, the difference in headlamp, technology, when designing these these. Trucks for instance seemingly use an incandescent, style, bulb producing, a soft yellow light while, this car next to it appears to be using an LED, system instead, producing, a whiter, light other. Cars, even seem to use hid, projector lenses. For additional, variety, it's, a small thing in the grand scheme of things but I appreciate, the attention to detail. Speaking. Of vehicles traffic, is ever-present, throughout, the game in up-close. Individual. Vehicles, are richly detailed of course, there is a lot of repetition in, terms of the types of vehicles on display this. Could be a simple memory limitation, or perhaps some manpower one, more. Importantly, traffic, density is reasonably, high in most scenes there, is a point where traffic stops in the distance but the camera work generally. Conceals, this fairly well. In fact if we briefly, jump back to the e3 demo there are points where traffic and pedestrian, density appears. Higher in the final game of course, situations, like this could simply be the result of randomized, traffic, all. Of this ties into the games level of detail, and streaming systems, spider-man. Can transition, from the top of a towering skyscraper. Down, to the city streets in just, seconds, requiring, the engine to rapidly streaming, new data as needed LOD, Management could prove to be an issue in insomniacs. Previous, games sunset, overdrive and while it's not perfect in, spider-man either it is improved, overall city.

Streets Can stretch far off into the distance and there is a point where cars and pedestrians are, either, no longer drawn, or reduced, in complexity, pedestrians. For instance are drawn as non-animated, stick figures at a distance but, while playing normally it's not something you'll notice it simply helps give the impression of motion. In the city the. Game is good about not simply, popping cars into existence, as well instead, they typically drive, into the scene from side streets I was, also impressed with general, crowd and traffic, behavior, when. A random event begins such as a high-speed chase pedestrians. Panic, and jump out of the way or, when Spiderman simply, strolls down the streets it's fun to see their reactions. There's, even events like this where an accident, can result in paramedics. Appear on scene in fact, I used this event to examine, the traffic patterns you'll, notice that cars continue to drive into the scene piling. Up behind this event and this, causes traffic but how persistent, is this traffic what. I found is interesting, so, as long as the accident, remains in view this, situation. Remains active at least, within a reasonable distance traffic. Remains backed, up and the ambulance, continues, its business, turn. Away and look back briefly however and you might actually catch the ambulance, respawning. In place just as a few cars sneak through before. Traffic backs up once again the. Game seems to keep this event in memory provided, you stay within a certain distance but. Stops tracking, it if you look away now. As long as the accident, remains in view and you start swinging away you'll notice that it's. Is active, for quite a while but eventually disappears. And, doesn't. Return it's. An interesting insight, to how the game manages, such bespoke. Events on the ground level, you. Can see though that the traffic remains relatively, thick and headlight, codes are drawn way out into the distance so. In that sense I'd say overall the system is a great success, and there isn't a lot of visible popping during normal traversal.

The, City feels busy, of course. I think now is probably a good time to finish up our examination. Of the e3, demo, firstly. The water room has remained a huge focus but, there's one other difference I spotted worth pointing out and the scene there's direct shadows, present, on the pipes here in the, e3 demo that are absent, in the final game replaced, instead with more diffuse, ambient, occlusion there's. No obvious point. Light in the scene though nor, is the Sun present, in this indoor scene so, I'd argue that the final game actually presents a more realistic take, on ambient. Shadowing, here it's. Not as if spider-man has any problems, with displaying high resolution, shadows after all but. If we move beyond this room and start to examine other areas, of the demo it becomes more interesting so, here's a few differences, I noticed, straightaway. Puddle placement is different on the roof here. And the, scene lighting has changed in general it's, more overcast in the final game during the sequence though obviously bright, blue skies still exist in the game this, is just an art tweak the. Team also decided to remove Martin Lee from the scene replaced, instead with a generic, masked, enemy a story, change also. Notice the coat in the scene the, cloth appears to react more realistically, to the helicopter, blades above in the final game a nice, touch. Also. Without Martin Lee in the scene this attack is replaced, with a rocket, launcher instead. The. Lighting here within the helicopter, is also more realistic, in the final game now. In this next bit notice how the building, shadows, are in the same position here suggesting, that the Sun position is the same it's simply a more overcast day also, traffic. Density is much higher in the final game but again, this could be a randomized, event. The. Next scene is interesting, in the e3 build during a camera cut motion. Blur is disabled. For exactly one frame but, it does reveal a distinct, lack of background detail, and here's. That same area in the final game now it's not supremely, detailed, since you can't actually go, to that region of the world but, still I think it looks better the, rest of the sequence then is very similar with subtle changes to lighting between the two. Then, spider-man, lands on the crane and well texture, detail is certainly. Improved in the final game here there's. Another interesting, thing as well if we pause checkout the building the final game features the after mentioned interior, spaces while the e3 demo appears, to be lacking this entirely of course. In the next building there does seem to be some interior space visible, in the demo so it may come down to a change in reflectivity, or, simply, that more buildings have interior spaces, in the final game also, notice the improved, indirect, lighting here along this building facade and the more exaggerated. Eye adaptation. Bright, areas appear to bloom slightly, in the final game when peering from within shadow something. Else that applies to the previous, water room area, then. There's the scene of destruction as, spider-man runs through a building the, lighting is slightly different once again but it's clear that the sequence holds up it's very much as it was shown in the demo. Also. As we jump through this chopper, here you'll notice that the texture detail is consistent. Any changes. Here are due to the improved lighting model and the final build no, texture detail has been sacrificed then, there's this scene as the chopper crashes, to the ground you'll notice greatly. Improved reflections, on the building surface and Street improved. Ambient, scene lighting and a, bright specular, highlight, from the chopper sparks I think, it looks dramatically, better in the final game here same. For this scene the lighting is simply more natural and realistic between, the buildings, so. Really what's the takeaway here from this demo comparison, well honestly I feel that insomniac. Does a tremendous job of delivering on their promise visually. There are changes but the game looks phenomenal in its final form and all, of the action sequences are present, in full I'd. Say that aside from the removal of the more accurate, cube map in the demo the final game is improved, overall still, there's no getting around at the room with the water puddles does, look better in its e3 incarnation.

And As, I said before I believe this is down to an artist, change not, one driven by technical, requirements, that's, a lot of stuff to unpack there but we're not done yet we, still have to talk about performance and, really. There's a reason why I saved for so late in the video. Alts aren't that exciting, and that's, a good thing for those playing the game check it out so, regardless, of platform spider-man. Is a 30 FPS game obviously using, motion blur to help avoid the hand-cranked. Feel you, might otherwise get, looking. First at the ps4 pro version here let's examine three, different scenarios the. First, involves swinging around the city this, is during the chase sequence featured in the e3 demo but it's the same in terms of performance regardless. Of when you choose to start traversing the world the, framerate thankfully, holds steady, 99%. Of the time basically there's. Occasional, instances where we see a 50, millisecond, dip followed by a 16, millisecond, spike but it's, really quite uncommon now. As an open-world game there is a lot of variation in terms of load so based, on these results it's likely that there's other dips that can occur at any random point during the game but in general, it's very stable, so. How about another sequence, this rooftop battle, puddles. And enemies fill the screen as spider-man unleashes, his skills upon them and this, battle manages, to crank it 30 frames per second, throughout with the exception, of this one tiny pause again, there's really nothing, to complain about here it's, very stable, lastly. Here's an interior battle, these sequences, feature a lot of volumetric lighting tons, of alpha effects and even destruction. It's a fairly heavy battle, but again the pro manages, to hold on to its 30fps target, throughout most of it there's. Still an occasional, drop frame or two but by-and-large performance. Is extremely stable the. Same goes for the base Playstation 4 which delivers performance very much in line with the ps4 pro again, it's 30 FPS and most scenes with an occasional frame, time spike or dip this, is great for owners of the standard system though as you'll be treated to an excellent, smooth, experience, most. Importantly, input latency seems, to be generally low allowing, for smooth responsive, controls it, feels great to play so. Is there anything else to discuss well how about just a few other little things things. Like loading, the game world is mostly seamless, but you'll run into short, loading times when transitioning, between the open world and certain, building interiors, you, also encounter, a loaded screen upon death thankfully.

Loading Is pretty short so it's not an issue. Also. Spider-man, features a great mission boundary, system if he stray outside an active mission area the game warns you like any other game but, you actually have a choice you, can return to the mission area or simply abandon, the mission it, doesn't just fail you outright or automatically, turn you around you have a choice in the matter and really, that's pretty much it hopefully this video has shed some light on, questions, around the game's presentation, while also, highlighting what it does so well personally. I think this is a new high watermark, for insomniac, games both, from a gameplay and visual, standpoint it's. A top-notch production, from top to bottom with an engaging story great. Traversal, mechanics, and some fantastic mission. Design sure. It has some repetitive open-world, elements, to deal with but the overall package is great. But. That's all for now though if you enjoyed this video be sure to LIKE subscribe ring. The notification, bell and follow us over on Twitter and until. Next time keep, on web-slinging. You.

2018-09-06 01:43

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Comments:

This gen belongs to Sony.

Imagine if they had RTX and other sweet things as possibilities! This already looks damn good and seeing how creative some of the choices are i have to say that Insomniac is something really special. Their creativity and quality of work is top notch. Definitely one of the best studios!

Noooooo I didn’t read the description before watching F*CK My god all this time wanting to find out for my self!

So deep i just drowned

Xbox: sony stop crapping on me!!!

Super impressive.

See crapgamer you and dealer gaming I quote spiderman got a downgrade lmfao loser that play xbox would belive them

Like the Spider-Man game, this analysis was totally spot on! Love these videos!

Hahahaha love the way DF damage control the downgrade from the 2018 E3 but forget that game was already heavily downgraded since E3 2016

I don't think the water is simulated (the narrator mentions water simulation a couple of times). I think it's just a vertex displacement shader.

What a great video, great job guys.

Did anyone notice the floating heads at 8:08

Xbox next console sales is going to be trash until at least 10 other new ips come out and is reviewed. Its shameful that I am depending on one console for gaming this gen. Playstation is once again KING. Real gamers rejoice!

real gamers dont argue over plastic and are not pathetic fanboys

For god sake, they changed the suit material deliberately to change the way lighting works on it, to reduce load on the shite hardware of the PS4. Lighting and shadows are the most process heavy. Downgraded so the game ran better. End of story

R.I.P Activision, Treyarch and Beenox they miss out Marvel's Spider-Man

Excellent attention to detail...Insomniac and Digital Foundry. I didn't want to watch anything until after the game comes out, but it's hard to skip a DF analysis video. I've always had faith in Insomniac, and im glad to see they were truthful in the non downgrade claims. Really looking forward to playing!!

Skipping all the video reviews out there, and going straight to the Digital Foundry video :-)

Wow this game is fucking gorgeous. Can't wait to play it

A lot of people are eating a lot of humble pie right now

u update desc later on after u got flamed cool

So this has SPOILERS in it.....

Thank you DF for adding subtitles :D much appreciated

im just happy a new spiderman game is here, will annoy some since we were used to activision having it so multiplats but hopefully this will help superhero games make a comeback, nothing really tops arkham games as of yet

Though I prefer the art direction of the E3 build, this video cleared the issue of downgrade.

"Holds some water" Hehehehehe, he's punny.

excellent analysis!

2017 looks more mature dark spidey like the dark knight version. They changed to kid friendly vibe one. Anyone else notice over time DF turned from non bias to just fan biased? I want facts not the propaganda of there now biased opinions. They feeling like ign more and more selling out vibe...

PIDER-MA

finally i can play this game on PC 4k 144fps,...take that peasants

I want to play on 60fps 1080p

At least say spoiler alert man some of the footage shown almost spoiled the game for me you ass

Can you guys blow Sony any harder?

"without dedicated raytracing hardware" Look at your preparing for the future :p

Puddlegate was a lie!

I think I'm gonna play this without motion blur(game setiing) and motion smoothing on (TV setting LG Oled)).

I can see all the tears from xboxers and nintendo idiots.before calling any PlayStation games downgraded just look at your mario and halo games first they are all getting downgraded from gameplay to graphics.

Fantastic video!

That interior building idea, is very cool. It looks so immersive.

Sunset graphic is better

more pop up and less impressive light effect, worse shadow quality, texture quality is worse than Spide-Man => Sunset Graphic is better?

Dammit, I didn't read the spoiler alert in the video description before watching... Digital Foundry, maybe try to avoid that stuff altogether when you're making a video on an unreleased game, hey? That footage really wasn't necessary.

New game, take a shot of water for every puddle/water reference he makea.

Wow shocking the final game turns out better, as the word-final means. What year is this 2008 ?

Once again, you show way more than is necessary for a technical analysis. You are the only one in the Digital Foundry team that shows unnecessary spoilers in Every. Single. Video. You literally cannot help yourself.

PRO should have performance mode ffs

differnet type of game and its not even hitting 60fps on it 45 on average on an open world like this no chance, console cpus just cant handle it most of the time im hoping ps5 has compatibility and we would see a real boost

+dw faneven God of War has a performance mode...It is not about power it is about directors of the game

not powerful enough

First time Digital Foundry's review felt like a paid review. He said the final release looks better but thats not the case. Its definitely a downgrade and to me downgrade is as bad as microtransactions. I'm not buying this game.

8:34 what happened to that cop on the right?

I really need to get a Pro... This game looks incredible!

Wow that intro

The building reflections are a bit disappointing, but I guess sacrifices need to be made somewhere to maintain the quality of everything else. It otherwise looks flawless.

8:39 woo thats brutal

Puddlegate has been destroyed

nobody gunna talk about the disembodied cop head at 8:09?

I wish Sony would stop releasing so many AAA games... its becoming overwhelming...still havent had time to digest God of War and new game plus only recently released, then Yakuza releases 5 days ago and now Spiderman god damn Sony you are killing me! Just stop it or I am thinking of migrating to xbox! :D

Hope this comes to PC

No PC port.

Another great video from DF!

So with other words....... Game looks fucking amazing ! I still play games on the ps2 or a nintendo 64 and i really dont give a huge fuck how it looks but dont release games that looks like a ps1 game on a ps4 thats wrong ! But if it looks good it looks good dont listing to someone else ! Its still there opinion look at your opinion if you think it looks good then it is if you think nah it dont look that great then it is ! Dont cry if you find a bug ! They cant make a game 100% good without a bug!

Spider-Man Web of Shadows ❤️

Thanks for leaking Doc Ock, guys...

Spoiler at 3:19 skip to 3:30

Was hoping for a high frame rate mode...

I only play 4k games these days, shame this isn't on the Xbox.

11:26

DF you do realize that the Spiderman engine was given features and tech from Sony's Team ICE correct...

Dragon Quest XI PC/PS4/PS4 Pro Comparison coverage, please! Stuff: There's a way to uncap the frame rate on PC editiing an .INI file. What do the AA settings besides 0 and 1 do? Does the game have problems with hitching at 4K? Texture streaming issue? I'm a few hours in and really enjoying the game. I hope Nvidia will tweak the drivers for it a little. Runs really nice on 7700K/1080 though in any case. Great Spidey video (as always) guys! I love your work.

Instead of downgrade they upgrade the whole game !!!! This is what we want to see !!! Not like EA with there downgrade bullshit !!! This game i have it like everybody else on FRIDAY and i will stay the whole day inside !!!!

Is no one talking about the horrendous plot spooler at 3:23?

looks like a great year if you're a Ps4-gamer. If you only own a Switch however.. my deepest condolences.

this game is fucking gorgeous and that water simulation is crazy as fuck

Thanks for spoiling the new villain. Very nice

i believe puddle-gate is coming from people that hate the fact this is exclusive game for PS4, either coming from other platform / console fanboy or just simply trolls that want to spoil this game success. the textures and the geometries are still remain the same, even DF said that how lightning works is better than E3 reveal. these fanboys and trolls need to learn that a simple change in art direction is not always mean a downgrade, take a God of War for example. throwing some silly comments based on low-res screenshot from the game is stupid..

Sony let this come to PC later once you get the sales you need on Ps4... I'll definitely buy it twice

So right after Activision's grip on Spiderman ended, a great Spiderman game is worked on and released. Hmmm... Guessing Activision couldn't figure out how to inject multiplayer "live services" and loot gambling without pissing off fans and didnt want their own SWBF2 backlash.

Drink every time they say "bespoke" in a DF video.

PC is suck

I wish you told us at the start of the video that is a spoiler ahead because god damn it!!! now I know the main villain is!!!

always love your detailed analysis

Pizza Time

7.8 too much butthurt

DF to the rescue. Tood to to toooo.

Suck NVIDIA REY TRACING!!!! Ps Spydi

Man people are so picky today, either versons graphics would be amazing to me

Looks really good, except for those cube map reflections on buildings, those look just really bad

I've been waiting for this game since the PS2 days. It does everything I hoped for!

Great video Digital Foundry. Final build is definitely the best and more realistic of the two.

Is the fish eye screen overlay necessary? I hate looking images or clips that force us to focus on the center by having darker edges...I hope the game does not run like that! It is like that Conan Exiles game with no options to turn the screen effects off!!

I honestly cannot believe people bitched about puddles

I feel like at this point we shouldn’t be expecting surprises from the pro and what game look like is what they’re all going to look like forevermore

It really is quite sad the lack of exclusive for Xbox this gen. It actually boggles my mind how Microsoft managed to let this happen. Xbox has totally failed this gen, let’s see how they do next gen.

Damnit i watched the 3:20

E3 2017 has RTX on!

I honestly prefer the lighting and the specular highlights in the demo but it's something I can look past considering how good the final game looks. I'm not sure if it has been mentioned but did anyone notice the larger amount of object-based motion blur in the demo? It seems to make the animations more fluid. It's still very impressive how close the final game looks to the demo.

This is the only spider man game that looks actually interesting, because all previous spider man games have been terrible, I think a spiderman game like Fortnite cartoon style would been very cool, with fully destructible environments, and iceman as a playable character, the spiderman suit is pretty cool, I think it needs more gadgets.

It wasn't a downgrade, but I can't say I'm happy with the daytime changes. I preferred the pale blue tint rather than the yellow, and somewhere between the 2018 and 2017 suit would be better. Either way, this game is looking great. I couldn't be more excited for release, I bought a PS4 just for this game (-:

If this game were made by Ubisoft....

Please put a spoiler warning IN THE VIDEO.

DF putting the BS to rest.

I find it hilarious that people were expecting it to run at 60FPS. This is a day one purchase regardless for my PS4 pro. Before any moron accuses me of being a PS fanboy, I only use the PS4 for the exclusives and a PC for everything else.

30 fps, Jesus Christ how horrifying.

Solar Juice agree, but my opinion 30fps is still good. And you forget one thing, not just a framerate that tied to a game . a 60fps game is still suck if there is so much bug and glitch

Yes, absolutely. Framerate is tied to gameplay through a thing called input latency. The lower the framerate, the less responsive the controls will be. It's the reason why fighting games are always 60fps. The worst is when a developer ties even the *game logic* to framerate. So when a game gets released on console at 30 and later gets a port for PC, you can't even unlock the framerate without breaking it because of terrible coding. Anything running at sub-60 has an objectively bad effect on the game unless it's designed to be that way through art style, like the South Park games, which are in the same style as the animation, which runs at lower fps. It's not the case with this game, though. It's an action game, the type that would benefit the most from higher frames. I hope I could clear that for you.

Solar Juice thats right. But is there a problem with 30fps?

If you are talking about the PC, you are objectively wrong. The platform has many amazing exclusives, but the good thing about them is that they are not being held hostage by a company that wants to sell you hardware. You can run it wherever, be it AMD, Nvidia or Intel.

Solar Juice 4k 60fps, no exclusives. God how horrifying

6:00 Chinese people usually don't use that font for their signboards. I don't mean it is ugly or not, just barely see this style. Why do video game designer like to use?

ahh, Doc oc in the video! darn, he's the big boss!

I have to disagree on the lightning and shadow, the E3 build is far more realistic.

is there a 60fps option?

very good analysis Digital foundry. Awesome developer insomniac! oh the puddle's! lol

It's a little different not downgraded jeez , ty for this

I hope a patch to fix texture popping

This is a fantastic review. I am very happy to be your subscriber. I cant wait to buy the game. I also agree that the graphics changes make the game look much better. More vibrant!

this game looks Amazing! Who was crying about a downgrade?

I don't get it. Why doesn't more developers do this? Just simply downgrade the E3 reveal. There's nothing to compare the game with at that moment so whatever they will show will look good. Then just remove the downgrade for the release game. Would save them a ton of backlash!

i wish this bloke would stop calling the original suit plastic . Plastic shaders dont look like that , They went for a Lycra material look for the original E3 DEMO , which looks great imo . By turning down the spec level , they have now killed there normal mapping and bump on the suit .

A few more hours bois! Cant wait to play this

Can someone give this engine to From Software please for their next game, to replace the Framepacing(tm) engine

Too much time spent on comparing it to a E3 demo that 99.9% of gamers never actually played. It just feeds faux fanboy outrage that they changed stuff and that isn't allowed. boohoo and cancel your pre-order etc.

Say cube map one more time. I dare you.

That was a great analysis for the game. DF are always excelling when it comes to performance and comparison. That's why i always love to refer back to you guys. Looking forward to get my hands on the game.

only real issues i have is the popping of characters and cars, and that the pedestrians all look similar if not identical.. i've seen the same female civilian model a few times in just 1 video.

Some parts are really crappy like the low skyscraper reflections. That was just awfulz

Could you have a look at Firewall Zero Hour, and give your take on the state of psvr titles at the moment. Not heard much about it then came across it whilst browsing the PlayStation store. I've not been too impressed with many of the games that have come out and the compromises that have to be made on graphics but this one just caught my interest. Sorry for posting on your Spider-Man video, not sure where else to post this. Thanks, love your channel!!!

Something everyone forgets to mention is that they removed the bar scene from the older traliers, looked everywhere for it ):

Game is a little repetitive once you get over the initial euphoria of traversal - doesn't deliver anything we haven't see or done before in Assassin’s Creed/Sunset Overdrive/Batman Arkham series. Bring on Rise of the Tomb Raider in Native 4K HDR

looks so good! so glad to on a ps4!

DF you are full of shit, trying to argue that it is a change not for performance when everyone knows that the first look had a higher performance cost. You again show you real true side.

7:55 - you guys should know this, 2560x1368 isn't a 16:9 screen ratio. If you counted the vertical number then that resolution would be 2432x1368, because 2560 is obviously the horizontal of 1440p, which is an actual well known and well used resolution. Not sure how you managed to fluff that one up!

If your tv has natural motion or flow motion, I recommend set motion blur at 100% to avoid less "auras" as posible

Checked almost all analysis and performance comparison. They all seems to be no match to yours. Great insight :)

bad video. i will not buy spiderman.

Please do a Video next on Halo MCC’s Xbox One X enhancement update! I’d love to play this Spider-Man game, but my PS4 stopped working this spring

30fps?! Unplayable!!!! Oh wait this isn't a Switch game, now all of a sudden 30fps is fine because it's not on a Nintendo system.

Yo I need to know if the PS4 slim/phat/pro will sound like a jet when playing this game because I cannot

Beat it sell it.

This comes off like 100% damage control.... how much did Sony pay for this video, guys?

I don’t understand the fake controversy surrounding the graphics in Spiderman. *Why is the internet lying about the graphics?*

RDR 2 and Spider Man... Guess I'll buy a ps4

The only reason to buy a PS4

3:38 Peter has his ear(s) pierced??

It's Sony's Spiderman, they own it so...

this is how watch dogs should have looked just like e3 2012

This game would look awesome on Xbox One X Mutch better than PS4 Pro

20:00 10 years of graphics improvements on consoles and they still cannot process casting shadows on objects from car lights, when it was present in GTA IV released in 2008 LUL

I see you aren't even going to mention the completely omitted character shadows that were present in the demo. Convenient. Also, scrapping a material shader entirely right before release is NOT an artistic change because it actively changed the game overall graphical fidelity. The original shader gave off the impression that it was made of something atypical and more durable than cloth, the new look is something akin to the homemade wrestling suit made by Peter in the first Sam Raimi film, just an awful unnecessary change overall.There are also no dynamic shadows cast by vehicle headlights, something that video games have been doing for years and is not resource intensive at all (you can see dynamic shadows cast by street lights so they had plenty of overhead to work with.) And those cubemaps are laughably bad, as bad as Watch Dogs. You also said character model texture is nearly identical but had no mention of how significantly lower the environment textures are (see YongYea's comparison) again, convenient for a video that seemingly has nothing but positive things to say about the game. I'm a big fan of Digital Foundry and have been watching for a long time but you seem to be intentionally overlooking these glaring problems.

Why would the lack of puddles be an ‘artist change’? What, you think artists sit there trying to make games look worse? It’s like you guys are trying to sell your viewers snake oil. Why lie?

How comes you guys don’t show the destroyed building scene at 26:44 ? It’s because you know it’s downgraded. Less rubble, less explosion fx, less everything. How you’ve managed to make people believe something they KNOW looks worse, actually looks ‘better’, is beyond me.

wasted game on a shit system. Xbox would definitely bring out the potential

So no big difference between the ps4 pro and original ps4?

I’m sorry but this is definitely a downgrade. How much did you get paid to say it wasn’t DF? Or are you guys just blind? Heck, maybe there’s a reason you all wear thick ass glasses

Marvel's 30FPS-MAN

Since he's talking about shadows and lighting ---->> 20:01 --- why does Spidey not have a shadow here .. huh huh? (gotcha).

Master chief collection 4k xbox one x patch analysis. Hopefully in the near future please digital foundry

One of the best implementations of motion blur? it makes me sick to see it even on video. I wonder how eyes would hurt from one hour of playing it. Great to see developers allow switching it off.

That moment when you talk up the fantastic lighting effects coming from car headlights and spidey's casting no shadow as he walks through them.. and feet seem to slide a bit on the pavement as he walks.. *cringe*. game looks great though. I can't wait to see it first hand!

Spider man runs weird.

Why aren't the colors from spidey's suit not reflected in the puddle surface? I would expect to see some reds and blues being reflected in the puddles. Hopefully we can get some Iron man, Hulk cameos in there, maybe even some juggernaut.

"Downgraded" LMAO

The only puddles people will be comparing after this are the ones made by the Spider-Man fans when they play this game.

They should do an Original Xbox Hulk Ultimate Destruction with these graphics.

I guess nobody is as good as Rockstar Games :)

I absolutely love this video. I learnt many things, and I don't even own a PS4.

E3 it looked better

COME ON!! It's a huge downgrade! Just wishful thinking...

As always, an excellent video. Keep the good work.

Mejor el demo.

What a great review, loved the technical explanations!!, thank you!!

Great analysis

way to kill the Xbot spirit (just the fanboys, nothing against xbox players)

Maybe it hasnt been downgraded, maybe the dark lighting in this game just sucks. It looks amazing in the day but whenever it got dark in this video, I looked to the bottom corners of the screen to see if it was a different game, an older Spider-man game, that's how much more blurry it looks at light.

Now while i prefer my xbox, i had to get a ps4 for their exclusives, and this right here is a must have title. Cant wait to grab a copy of this! Looks fantastic

ya gone play this one time Xbox

Does anyone else see two police heads glitch on the screen when he freezes the frame at 8:09 ? Lmfaooo

WATCH OUT FOR 3:20

downgrade confirmed

lol that floating cop head at 8:12

Sorry but i dont understand what you talking about lightning. cause for me , the light looks super weird during the day in the game vs E3. The light should be white not yellow during the day. but that might just be me. 3:55 (example of light) Looks wreird

8:34 floating cop head spider suit leak?

I think the red looks better in the demo

Oh no SOME puddles are gone!! That's all I want to do when I play a Spider-man game is to just run around in a puddle in circles, my immersion is ruined!!

People love to whine nowadays. Cry me a river.

Ok, so the final game looks better than the E3 demo.

Digital soundry, how much sony paid?

*They are a EuroGamer subdivision...*

This is orgasmic

10:43 It takes place around Halloween?...fuck yes! My favorite holiday and time of year.

those disembodied heads are just a smidgen disturbing.

Big Xbox fan and Playstation I own all the systems to date from start. But this game alone is gonna help PS4 destroy PS2 in sales if it rates high. They're not even competing against any othe game company, they are in a league of their own competing with them self. At least this gen.

shouldve put all these resources to a good game not some superhero lame ass

Oof, little sloppy on those spoiler censors DF

Honestly looks phenomenal

8:38 look at that cop head lol

PUBG 1.0 xbox one , fps test please

It was all going so well till he mentioned 30fps

I dont like gameplay of this, quicktime events, button mashing combat and almost automatic free running system mehh..

Xbox niggas crine rite now

If possible you guys should make a video about the work and process that developers put in making a video game. I think a lot of the people who complain about games being downgraded are ignorant to the amount of work that goes into making a video game. And yes some developers do downgrade games for technical limitations or artistic and directive reasons but nonetheless most aaa games have years of work and manpower spent on them. Knowledge about these games created for pleasure should help.

Cadê os babacas do Xbox Mil Graus?

8:39 watchout for floating heads on the right !!! :D

Ok I had to re-edit. The main thing that messes with me is that the suit now makes him look like a Pixar Toy! I wish they can have texture quality and level options especially for reflectivity.

PlayStation exclusives don't downgrade citizens. Thought y'all knew.

As a long time PC gamer, it absolutely blows me away that a $400 console looks this amazing. Sure, I'd like 60fps, but this is amazing, and I can't wait for Friday!!

I just wana say that this analysis is very very well done. In the comparison between the 2017 and 2018 versions, I gotta say I do prefer the suit material of the 2018 one but wish it was a bit cooler and slightly more shiny given that in the 2017 version you can see the dip in spidey's back when he looks at the demons before going in. Also, I like the 2018's indirect lighting like when he gets hit by the crane but swings under the bridges, you can see a lot more realistic lighting in the 2018 version as compared to the dim 2017 version. That said, I do prefer the 2017's cooler and more bright lighting as compared to the warmer colour of 2018. The 2017 version just looks realistic overall with the bright, cool lighting overhead which is reminiscent of a bright and sunny day.

Dear xbox/pc users, please, apply cold water to the burned area. No hate, but the puddles were your tears.

20 hours long lmao Also why does spidey look so godam cartoony?

Mmmmmm, much bespoke!

Also, stippling is pronounced like crippling. It's okay but I wanted to let you know for future reference.

One could say that the original suit material was meant to appear more silky and reactive, while the current one is more subdued. I mistook this for a downgrade at first as well. But new information like the higher-quality images you've shown are all it took to dispell that. I personally believe cuts were made to the reflections of puddles and shiny surfaces in general. But I don't think it would have been that costly to give spiderman a reflection on the building windows. I hope that is added in a patch.

when you see the police head bug haha at: 8:08

8:08 How is that not a downgrade from e3? The cops don't have a body

why are super hero stories always in NYC?

games itself looks boring and nothings special, considering gameplay too. But technically it is very impressive title. To run around Manhatten vast as it is in game, and had so much details in environment and amount of NPC and cars really gives a feeling of proper NY recreation. It feels more like updated version of GTA 5. We will see more improvements in this criteria once next gen will kick off with much more powerful CPUs. I was dreaming for years of Crysis type of game recreated in nowadays NY or something like that with complete dynamic destruction and open vastness like Spider-Man. Looking at Spider-Man and lurking next gen, we might actually getting close to it :)

That intro was a official. Felt like the beginning to a movie.. not sure if that is the vibe y'all was going for, but it's the one I got

When will they port it to PC?? Asking us to have a PS4 to play one game is a little shitty

I'm glad the game works great on Ps4 Normal as well!

Home is where you duke the hardest

The amount of views and comment in 2 days tho {GREATNESS}....

Phenomenal review! And thank you so much for your English, well spoken! I completely understood everything what you said (I'm Brazilian and not fluent).

does the base ps4 version use temporal injection or is it just the pro version?

17:15 *Eat your heart out, Cyberpunk2077*

Playing this now ... it is simply a must have for ps4 owners! Hdr works great as well.

Man no 60fps? thats a shame

30fps sub 1440p trash. Sony has zero exclusives that can actually do 60fps xboxone x has halo 5 60fps 4k,halo mcc has 5 games that are 4k 60fps ,forza 7 is 4k 60fps etc that ps4 pro is a waste of money. I'm going to red box Spider-Man tomorrow and beat it in a single day.

Yeah, but all those games suck. I have every console plus a gaming pc. This year I've spent a lot of time playing Horizon Zero Dawn and God of War and damn it, GOW is one of the best looking and best played games I've seen. And I have a gaming pc that will spank an Xbox one x.

30 FPS in 2018. Fail.

i'll play at 30fps if that means I am playing spiderman I wouldn't consider it a fail more a disappointment.

+Mark Henshaw Triggered? Wtf does Xbox one have to do with my comment? I don't even own the fucking thing. Fail.

Xbox One has no Exclusives Fail

Is that bedbugman?

Indeed the final game looks way better, verry cool content!

Should I play this on game mode on samsung 4ktv? I've noticed without Game mode on many games it's way smoother....

Should I turn off Motion blur in this game or not?

Best looking PS4 title. Hands down.

I like the E3 better, looks like gta redux, but i don't like the hud for e3 as much as the final versionn

PS4 MASTER RACE.

Downgrade in the lighting, notably the drastic reduction (perhaps total disappearance) of global illumination and atmospheric haze/lighting contribution is self-evident on the main character and overall environment. As a result, a lot of the awesome cinematic look and realism has been lost. Big shame, for the game looked absolutely incredible back in 2017.

Car headlights are nice, but they don't provide real-time shadows when you walk in front of them.

Oh shit! He can swim!

Excellent through out ps5 will do what Xbox 1 x did and more once you are crowned king defending it should be easy go sony still got the og ps1 ok keep your fingers moving.

Good video keep me coming just got a sub outa me.

The game downsamples on PS4 pro on 1080p sreens or not ??Anyone knows?

"the game is good not simply popping cars into existance...." so... what happens at 6:18 ??? did that truck just appeared there???

Did Digital Foundry just revealed the PC build of the game? ^_^

Wow this is wild, the game looks so much better than I thought it did. There is so much detail when you look at things closely that is so not typical of even the best open world games.

Sold me on it and I aint a Spidey or superhero fan. And thats where we are at now??? Criticizing cubemaps? Get a life people or try to enter a game company and make something better. Good luck on that.

Fuck press start podcast.

Bad draw distance

The lighting changes in that scene really did look suspicious, plus games are downgraded all the time, but I admit I was wrong. Game looks great!

In all honesty......none of this shit matters..This game is tough!! . Simple, basic even but tough...In a Great way.

Hey, why don't you compare the performance of the game with the Xbox . . . oh wait.

Game was "downgraded" or "optimized" since E3 2017. This guy stating that it has been actually improved has limited knowledge of graphics or he's just simply lying to you. These effects were downgraded: 1. DOF uses less samples 2. Tone Mapping has changed completely 3. Anisotropic specular highlights removed completely; replaced by standard specular highlights 4. And "puddlegate", cubemaps were baked specifically for the E3 demo Artists changed in-game lighting to counter these "optimizations". Overall it's not a big problem. Every developer "cheats" a bit during presentations.

H8ts every developer cheats during presentations. Especially Ubisoft

Does he show the FPS? At what time

I pooped so much while watching this

This guy is gobbing the game big time, you can tell he was paid. There clearly was a downgrade. Lightning is worse, effects reduced, less details etc...

The day I buy a console is the day they get a keyboard, mouse and the latest intel and nvidia components

RTX put to INSANE shame! Nvidia stocks must be dropping hard!

Sure, make a good looking fast-paced game.. And cap to 30 FPS.. wtf are they thinking.

Why did they make the final game yellower? I don’t get it.

Even with decent input latency, how can a locked 30 fps be fluid ? Huge mistake not offering a higher fps/lower resolution option in a game that requires you to make split second decisions mid-action. I have to play GoW on performance mode to get close to that 60fps as 30fps is unplayable. My inputs on the controller always seem quicker than what 30fps can handle...

I'm getting the shill vibes hard tbh.. You guys normally don't though.. Maybe its just fanboying?

this video was good,who would of thought that the game companies raised their graphical quality/detail just for a games public showing.what a clever tactic i must say,makes sense even tho it seems very shady,but hey its still good looking game overall but the e3 demo looks much more realistic to my eyes.

8:08 Did you not notice the cop's heads floating there? XD

I am sold, ordered for the PRO

Fantastic fact based video

526 dislikes. Must be Xbox fanboys

PlayStation is King of Consoles.

Sony didn't lose the license, they sold all Spider-Man merchandising rights back to Marvel in 2011 when they were going through a pretty rough patch and needed some quick cash.

Boogie2988 anyone?

What an intro.

Especially love the water effects.. Eat your heart out DICE with your crappy water in the BF5 beta..

Digital Foundry: "Amazing Level of Detail" And yet, misses the fact that Spider-man's missing reflection on windows is blatantly obvious. *sigh* You can still make out his shadow, but if the surrounding buildings are so reflective, so should Spider-man, especially when hit by so much sunlight.

Watching this vedeo reminds me of being told santa isn't real when I was 5

splashing also gone in the final game

Using cubemaps for reflections in 2018... lol

Runs at 30fps on the PRO?? That's lame.

No one saw doctor octopus 3:21

when is dq11 analyzes?

20:01 cars dont project spidermans shadow.

30 fps? why......

lol if they thought the 'cloth' version looked better they would have showed that in the demo at E3. Yall just lying to yourselves because you like Spiderman. Most of these game developers are showing footage that is not actual gameplay that they plan or are capable of providing at showcases at E3 Batman Arkham Knight did it as well. Things are this way because you idiots financially support these lying companies anyways.

something that "looks better" is entirely subjective. There for you would be wrong.

So the reason the suit looks more texture rich in the E3 2017 demo is because it had more of a plastic look than a cloth look like the final game? I'm sorry but this sounds like making excuses to me. To me the demo basically just looks plain better. The final game is more cartoonish/animated and the demo has more textures. At the same time though, I still don't think the game was downgraded. I think what happened is the E3 2017 was a concept that was not promised, therefore the final game is not a downgrade. It's not a downgrade unless Insomniac made a point of it and promised that the demo is realistic of how the final game would look. To my knowledge they never said anything of the sort though. So while it does NOT in fact look as good as the demo it is still not a downgrade because you can't base off of a concept. To make excuses as to why it looks "different" (they really mean better) in the demo is silly though. Just admit it doesn't look as good while also agreeing it is not a downgrade. I know one thing for sure though and that's that none of this has made me want the game any less. I'm still just as excited as I was before all this puddle nonsense came up.

This review is the REAL DEAL!

Yeet my dad's friend worked on the lighting. Even though hundreds of other people do... But still, It's cool, in my opinion

Sony is anti-gaming community. Sony is literally standing in the way of true cross platform multiplayer.

Wow, the final game version of Spider-Man's suit is actually way better than the E3 build! The colors are more vibrant so the red and blue actually look like proper red and blue, instead of edgy crimson, and navy blue.

Imagine if watch dogs turned out to look like this

No other YouTube channel analysis games like DF does. They deservesat least 2-3M subs while LLT makes shitty daily videos with 6M subs.

no matter what game title if good graphic but dynamic resolution it mean blurry image not clean sharp on tv.better game on pc with native resolution

21:28 Sunset Uberdrive lol

wow. great video break down.

This would be so beautiful on PC, in 1440 Ultrawide at 60+fps. Oh well, one can dream... ;)

this may seem odd but why did they give him expressions? He is wearing a mask and generally masks are devoid of expressions, especially around the eyes. The old tv show you never knew what the expression was on his face because his eye screens were a fixed style. Just my nitpick of the character design, not the game itself.

Everyone should already know good and damn well not to believe what you see on E3 launch trailers and game play, especially if the game is still in development.

Insomniac games needs to make a Superman game

8 hours away ! it's downloading now guys ! aren't you happy for me ? say it ! say you're happy for me

I am happy for you.

*Congratulations*

Where’s the Xbox fans? Salty much? lol

Why are people talking about xbox more than the game? Obsessed fans. Will buy this, looks good.

And again PS4 game has the best graphics.And at 12:11 water physics.Insomniac have been doing good job in this way since Resistance 2(why guys didn't mention this it's a question)

Well that's that argument settled no more silly critiques now please people let's all just enjoy the game

Don't care what anyone says motion blur is hands down the worst effect in gaming history

Every time I see Spider-Man in the trailers or gameplay running up buildings it makes me think of Prototype which is another game I like and still play sometime when I just want to run around crushing everything. Hopefully another prototype game will be made eventually but the movement and running and swinging look awesome and I can’t wait to play this game to see just how amazing it is.

If you play something like crysis 3 with settings turned up it still looks better than this on PC LOL, not saying its a bad game but graphics are hardly anything new

I would argue they cut down on the spectacular highlighting/shine a little too much.

The only thing that threw me off was the lack of shadows when Spidey walks through headlights. It gets my preorder!

Why tf would you play spiderman?

THERE'S NO CHAIRS IN THE CUBES REEEEEEEEEEEEEEEEEEEEEEEEEEE

11:41 a wagon appears spontaneously and others vanish hehehe.

A dip to 29 fps. This game is garbage!!! I will no longer be buying this shit. Thanks for letting me know digital foundry.

Hey guess what everybody?! The game ACTUALLY WASN’T downgraded!! Who’d have freaking thought, right?! Thank you Digital Foundry for debunking this ridiculous “controversy.” The crap these days...

DigitalFoundry analysis made the reviews from other channels looks like sh**

21:23 "DID YOU GET YIR LICENCE FROM A CEREAL BOX?!?"

I was sold as soon as I saw that squirrel or giant rat (it is new york after all) run through that mans legs at 19:34. I'm a simple man with simple taste. *shoulder shrug*

at 8:41, I've just noticed a cop's head flying in the air. Just sayin'

PlayStation has been killing it lately with god of war now this.

Watched a lot of your videos and it seems to me you are biased everything against the PS4 you slag off I am unsubscribing goodbye

The car headlights weren't producing a shadow when you were walking in front of the cars at night.

No shadow cast by car headlights?

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